Page 12 of 13
Posted: Mon Nov 29, 2004 10:37 am
by Pvt.4pul
When is it gonna be released?

Posted: Mon Nov 29, 2004 2:08 pm
by small_sumo
Wow, it will be awesome man.
Posted: Sat Mar 05, 2005 11:17 pm
by Pvt.4pul
Any progress on the bots2?
Posted: Sat Mar 05, 2005 11:21 pm
by Master-Of-Fungus-Foo-D
ahem, try freebrief link on the front page (its bots 1.1)
Posted: Wed Jul 27, 2005 10:02 am
by Kitikonti553
will bots still be able to jump on granades?, i think its funny when they dive out of a 3 story window to try to cover up a granade

Posted: Sun Jul 31, 2005 5:21 pm
by happy
why dont they just kick the nade away like in european assault?? it makes more sense to do that than to kill yourself when you can just run away

Posted: Sun Jul 31, 2005 6:34 pm
by lizardkid
they have two anti-nade antims, picking up and throwing and diving on it.
Posted: Sun Jul 31, 2005 9:48 pm
by happy
oh ok, so its impossible to make a new animation? i dont know anything bout modeling or animations and stuff.
Posted: Mon Aug 01, 2005 1:00 am
by lizardkid
if you know nothing then yes it's impossible.
but it's a very long process involving LOTS of skills that take up three positions in the game industry, so generally no.
Posted: Mon Aug 01, 2005 1:58 am
by happy
well, maybe if you pay EA enough,

lol
Posted: Wed Aug 17, 2005 12:08 am
by RJH
he i got an idea, make bots jump over walls and other things. like make a custum pathnode so you can set it to Jumpforward and make a script so the AI will well jumpforward at that pathnode. then you could put pathnodes in maps next to walls that are small enough to jump over.
i dont know much about bots or ai so i dont know how hard it would be.
Posted: Wed Aug 17, 2005 12:19 am
by lizardkid
extremely difficult since MOH animations dont flow well and AI wasn't given any jump animations, nor do they have any clue that they'll be jumping...
isn't really worth it in stock AI. from what i understand jv already did sneak and jump paths for bots2 though.
Posted: Wed Aug 17, 2005 3:24 am
by happy
what about pacific assault anims converted to mohaa? that would be interesting if someone knew how

Posted: Wed Aug 17, 2005 10:49 am
by lizardkid
again near impossible. PA uses different models with different skeletal structures and bone systems, i htink it also uses a different animation system due to ragdoll...
Posted: Thu Aug 18, 2005 1:17 am
by RJH
didnt jv say the bots will use player anims? but oh well i guess you really wouldnt need the ai to jump.