Compiling Errors - List 'em and their solutions
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Hmmm....
Actually i have arround 1700 Entitys in my Mapfile, but i think i would be more if i start the bsp....
Can i grow up the limit of the entitys by using the script?
Like:
for Multiplayer, or is this matter?
For explaine - i had 5 playable level in one map, and 5 others for volontier the scenes. So - i had 80 Spawnpoints, more then 250 lights, and so on...
I gues had to make a new map, bevore i have to change the most parts...
So i hope i find an other way to fix this problem, bevore i shoot myself...
Actually i have arround 1700 Entitys in my Mapfile, but i think i would be more if i start the bsp....
Can i grow up the limit of the entitys by using the script?
Like:
Code: Select all
setcvar maxentities 8192For explaine - i had 5 playable level in one map, and 5 others for volontier the scenes. So - i had 80 Spawnpoints, more then 250 lights, and so on...
I gues had to make a new map, bevore i have to change the most parts...
So i hope i find an other way to fix this problem, bevore i shoot myself...
Lights, temp models and static models do not take up edicts, so you shouldn't count them as entities as such. Changing maxentities (I believe it is g_maxentities) is only possible before (re)starting the map, so it cannot be done via script other than having the script reload the map. In any way I disadvice against changing g_maxentities (although it works in preventing the no free edict error) as it tends to make the game unstable.
Why do you have so many entities?
Why do you have so many entities?
How can i tell you...
The Mapfile has near 9Mb - i make some kind of Campaigne...
My plan was 7 maps, and i have to make a cut to 5, becorse i crashed the borders of the radiant... I work now more then 6 Month on this project, and its heavy for me, to cut more things on it.
How ever - its not easy to explaine - i have fixed a lot of troubles in it ( with a lot of help and skill from BBMD/Cubus ), but now we have reach a point we stand still. Sometimes the map was not compileable, but with some information from this forum it goes everyitime on an on ( THX ).
If you want to take a look on my project, wrote me - i send it to you by ICQ...
The Mapfile has near 9Mb - i make some kind of Campaigne...
My plan was 7 maps, and i have to make a cut to 5, becorse i crashed the borders of the radiant... I work now more then 6 Month on this project, and its heavy for me, to cut more things on it.
How ever - its not easy to explaine - i have fixed a lot of troubles in it ( with a lot of help and skill from BBMD/Cubus ), but now we have reach a point we stand still. Sometimes the map was not compileable, but with some information from this forum it goes everyitime on an on ( THX ).
If you want to take a look on my project, wrote me - i send it to you by ICQ...

So! I have kicked a lot of entities, but now i have a new Error by compiling:
ERROR: Max_Original_Edge
ttrude say?s
Total Brushes: 7829
Total Entities: 1266
Net brush count: 5725
and i CANT compile....
Whats that now?????????
ERROR: Max_Original_Edge
ttrude say?s
but i countPrevents compile of the the map caused by too many small brushes with the same size, shape, and texture. It occured in one map that had over 12000 brushes, so it may be just the number of brushes in the map.
SOLUTION: Re-think your "eye candy" brushes. Replace them with larger brushes or a new texture on a single brush.
Total Brushes: 7829
Total Entities: 1266
Net brush count: 5725
and i CANT compile....
Whats that now?????????

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AccadaccA
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Here's one I haven't seen here, I've just got it now.
It's still compiling (stuck on the BSP part) and seems to be repeating itself.
Thank you in advance.
edit: It has actually hung on the BSP forever so it might as well be an "ERROR" rather than just a warning.
This is an old map I made, compiled and played (numerous times) 3 years ago but got the dreaded "FS_ReadFile with empty name" error appeared when I tried to play it today so I have removed all "ammo/box/mg" and tried to recompile.
It's still compiling (stuck on the BSP part) and seems to be repeating itself.
I do realise that is says "Warning" and not "ERROR" but i'd like to clean it up a little if anyone knows the answer.----- FilterStructuralBrushesIntoTree -----
WARNING: huge winding
bogus brush after clip
split not on both sides
WARNING: huge winding
bogus brush after clip
bogus brush after clip
split removed brush
bogus brush after clip
split not on both sides
WARNING: huge winding
bogus brush after clip
bogus brush after clip
split removed brush
split not on both sides
1249 structural brushes
4918 cluster references
----- MakeTreePortals -----
WARNING: node without a volume
node has 3 tiny portals
node reference point 667.45 -3502.50 56.00
--- FloodEntities ---
4073 flooded leafs
--- FillOutside ---
3428 solid leafs
471 leafs filled
4073 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
5914 faces
5766 leafs
----- FilterStructuralBrushesIntoTree -----
WARNING: huge winding
WARNING: huge winding
bogus brush after clip
bogus brush after clip
split removed brush
bogus brush after clip
split not on both sides
WARNING: huge winding
bogus brush aft
Thank you in advance.
edit: It has actually hung on the BSP forever so it might as well be an "ERROR" rather than just a warning.
This is an old map I made, compiled and played (numerous times) 3 years ago but got the dreaded "FS_ReadFile with empty name" error appeared when I tried to play it today so I have removed all "ammo/box/mg" and tried to recompile.
We dont stop playing games because we grow old,
we grow old because we stop playing games.
we grow old because we stop playing games.

