Any new .Mappers out there wanna help build a level???
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dooguesgoober4
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Just to assure you guys.....the map is compiling as we speak...while im at class....it was running perfectly fine when i left so hopefully itll be done by the time i get home (approx. 2:30)......so ill run the map, test it again for any problems and it will definitely be up by tonight....so anyone wanting to host this map, let us all know, give us a date and time and everything!!!! I cant wait to get my ass whooped in my own level!!! 
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dooguesgoober4
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All right guys.....here it is!!! The FINAL version of Storage Facility!!! I will be posting this map in the Map Reviews forum to get some critiques!!
Enough babbling....
Storage Facility v1.0
Enough babbling....
Storage Facility v1.0
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dooguesgoober4
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Ah, that was good play, Doogs and Hoss... Except its hard with a sniper vs Mg! oh well
...
A few things while playing the map that i noted were:
-The gameplay wasn't very smooth. The main room that everyone shot eachother and practically the hub of the map, was the Conveyer belt room. Perhaps, having hallways that radiate around and from the main room more, so that it isn't a clutter of action in that small room?
-Needs Ambientsound. I could easily hear people on the other side of the map opening doors and knew when they were coming from foot steps
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Other then those 2 things, the map was great! i didn't find ANY mapping errors or anything! It was fun playing with you guys and can't wait for the next community map to be done
A few things while playing the map that i noted were:
-The gameplay wasn't very smooth. The main room that everyone shot eachother and practically the hub of the map, was the Conveyer belt room. Perhaps, having hallways that radiate around and from the main room more, so that it isn't a clutter of action in that small room?
-Needs Ambientsound. I could easily hear people on the other side of the map opening doors and knew when they were coming from foot steps
Other then those 2 things, the map was great! i didn't find ANY mapping errors or anything! It was fun playing with you guys and can't wait for the next community map to be done
.:c|H|EE|TO|H|s|:.

Need a thorough map tester? Shine the Cheetohs signal!

Need a thorough map tester? Shine the Cheetohs signal!
- Axion
- Major General
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Man, it sounds like I missed out on a lot of fun.
Let me know when you guys are gonna play again, because I want a piece of the action.
Let me know when you guys are gonna play again, because I want a piece of the action.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

We could try to organize a game later today... I don't know if doogs pc could handel all of us so we might need a ded. server... but oh well. Can you guys Add me on Aim and MSN, ill probably be on all day, so whenever you guys are on we can organize a game 
.:c|H|EE|TO|H|s|:.

Need a thorough map tester? Shine the Cheetohs signal!

Need a thorough map tester? Shine the Cheetohs signal!
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dooguesgoober4
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I cant figure out where you want me to put these Bjanre.....we still dont have any ambient sound in the mapAnd add these to the sound_setup method:
local.master aliascache rain_ext sound/amb/Amb_RainExt_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj"
local.master aliascache rain_int sound/amb/Amb_RainInt_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj"
local.master aliascache rain_roof sound/amb/Amb_RainRoof_02.wav soundparms 1.0 0.0 1.0 0.0 160 320 local streamed maps "m dm moh obj"
local.master aliascache rain_window sound/amb/Amb_RainWindow_01.wav soundparms 1.0 0.0 1.0 0.0 160 320 local streamed maps "m dm moh obj"
local.master aliascache rain_puddle sound/amb/Amb_RainPuddle_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj"
local.master aliascache rain_plant sound/amb/Amb_RainPlant_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj"
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dooguesgoober4
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Nevermind Bjarne....i got it figured out....but now, its really strange cuz the rain can be heard everywhere.....and also the humming noise from the generators can be heard in the room with the two trucks in it, or is that sound supposed to be for the boiler????
Also...im still struggling no how to make the conveyor belts actually move the player.....ive looked at Tom's ferris wheel map and couldnt make heads or tails about what to do......
Also...im still struggling no how to make the conveyor belts actually move the player.....ive looked at Tom's ferris wheel map and couldnt make heads or tails about what to do......
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dooguesgoober4
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Bjarne BZR
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That should not be, unless you have a "rainy" sound as ambient sound for the map.dooguesgoober4 wrote:....but now, its really strange cuz the rain can be heard everywhere.....
Well, the sound is 3 dimensional, and not blocked by walls... so I designed the sound range to be good on the same level as the generetors, and because of this it can also be heard directly above the generators ( that would be the room with the two trucks in it ).dooguesgoober4 wrote:and also the humming noise from the generators can be heard in the room with the two trucks in it, or is that sound supposed to be for the boiler????
One way is to put a couple of common/clip textured script_object bars in the surface and move them all slowly in the direction you want and then move them back to the beginning again when they reach the end. You probably need to move the brush to a bit inder the belt and then slowly raise it to avoid players getting stuck in the brush when you make an instant move from end to start of the belt.dooguesgoober4 wrote:Also...im still struggling no how to make the conveyor belts actually move the player.....ive looked at Tom's ferris wheel map and couldnt make heads or tails about what to do......
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dooguesgoober4
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