Sorry for asking stupid questions, but how would this look in script? Would there have to be a move command? Would this be additionally to the waypoint stuff?bdbodger wrote:You can also try turning the physics on as well
local.x = randomint( 100)
local.y = randomint(100)
local.z = randomint(50)
local.velocity = ( local.x local.y local.z )
$tw_1 physics_on
$tw_1 physics_velocity (local.velocity)
you will have to play with the numbers JV says that velocity is the change in origin x y and z times 20 over 1 game frame so a change in x of 10 units over 1 game frame is 200 when use with velocity this will make it look a bit like the wind is blowing it and it should bounce when it hits the ground.
Btw, so far, I made the weed bounce by giving it an off center origin




