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Posted: Mon May 23, 2005 8:06 pm
by proximo
bdbodger wrote:Are these your maps or just made into bot maps by you ? I won't have any maps that don't give the proper people credit for thier work .
the maps are original, I just made the bot script.
Posted: Tue May 24, 2005 4:22 am
by bdbodger
Posted: Tue May 24, 2005 8:00 pm
by proximo
Thanks! I change the link and add a new botmaps gloomcove dm/obj
http://www.freehomepages.com/proximo/botmaps/
Posted: Tue May 24, 2005 10:05 pm
by proximo
I have make bot addon to 3 nice maps ( Band of Brothers Modification for more info of the makers
http://dynamic4.gamespy.com/%7Ebob/index.php )
obj maps
Brecourt
Farm
Riverside
Download with next link the final version
http://files.filefront.com/xyzbotaddonb ... einfo.html
Enjoy.
bodger-mods.com
Posted: Fri May 27, 2005 12:00 pm
by bdbodger
Well I got the mohaa section of my site up and uploaded about 16 of those files

I think that will be enough for any one for a while . Thanks goes to Jack Ruby for the flash gallery template and of course proximo. Oh by the way since proximo had jv_bots01 in every file I made a separate file and deleted then from the files proximo made just to save some space .
Re: bodger-mods.com
Posted: Sat May 28, 2005 8:31 pm
by proximo
bdbodger wrote:Well I got the mohaa section of my site up and uploaded about 16 of those files

I think that will be enough for any one for a while . Thanks goes to Jack Ruby for the flash gallery template and of course proximo. Oh by the way since proximo had jv_bots01 in every file I made a separate file and deleted then from the files proximo made just to save some space .
Thanks bdboger credit comes also to you, the utility "botsmapper" help
me a lot to make bots script.
I am working on several maps right now, I still have problem to add botscript on maps ware botnodes need to use ladders to reach bombs for bombcamps there his no problem.
Any help his welcome

Posted: Sun May 29, 2005 1:01 pm
by bdbodger
Well you can go to jv's site and read how to set the action key for ladders as long as that route node is part of the route to the bomb should be ok . Place the ladder bottom and ladder top nodes with the small beam touching the ladder and of course faceing it as described in the bot manual. The beam is about the right distance for the ladder bottom and top to be from the ladder you may need to test it a few times to get it right .
Posted: Sun May 29, 2005 6:24 pm
by proximo
bdbodger wrote:Well you can go to jv's site and read how to set the action key for ladders as long as that route node is part of the route to the bomb should be ok . Place the ladder bottom and ladder top nodes with the small beam touching the ladder and of course faceing it as described in the bot manual. The beam is about the right distance for the ladder bottom and top to be from the ladder you may need to test it a few times to get it right .
I have no problem to make ladder script I have make it in several maps before . But if there his a bombs to activate after the botnode climb the ladder it wont work even if i put ladder script in my route. Bombcamp will be able to desactivate the bomb, but bombnode wont activate bomb. I try realy everything

Posted: Mon May 30, 2005 4:49 am
by bdbodger
Did you try to do that in one of the maps you did above? If so if I remember maybe I will have a look .
Posted: Mon May 30, 2005 9:30 pm
by proximo
bdbodger wrote:Did you try to do that in one of the maps you did above? If so if I remember maybe I will have a look .
No in the maps above it was not necessery.
Here his a map:
http://www.freehomepages.com/proximo/botmaps/temp/
file xyz_botaddon_0815-final-fixed.zip
thanks
Posted: Wed Jun 01, 2005 9:41 pm
by proximo
bdbodger wrote:Did you try to do that in one of the maps you did above? If so if I remember maybe I will have a look .
Here a other map with the same problem
http://www.freehomepages.com/proximo/botmaps/temp/
file xyz_botaddon_Navarone.zip
Posted: Mon Jun 06, 2005 9:59 am
by johnnymiller
Hey there
Have downloaded 3 of the maps so far. Saint Floretes worked well. Neuville which was my second download wouldnt spawn any bots. Is there a fix? Have also downloaded Carentan, not going to install until I know it's possible to have more than one of those maps installed.
Posted: Mon Jun 06, 2005 9:02 pm
by proximo
johnnymiller wrote:Hey there
Have downloaded 3 of the maps so far. Saint Floretes worked well. Neuville which was my second download wouldnt spawn any bots. Is there a fix? Have also downloaded Carentan, not going to install until I know it's possible to have more than one of those maps installed.
look in dir main/maps/obj/ if you find a file like obj_neuville.min delete
it.
There are for the moment 16 maps all these maps are final version also
Neuville works well.
You find all the maps on next link :
http://bodger-mods.com/index.html or
http://mohaaclantb.naar.be
Enjoy
I finish 3 more maps coming soon :
obj_canal
objxfireville
obj_pipeline
Posted: Tue Jun 07, 2005 5:26 am
by johnnymiller
Thanks Proximo, appreciate the help

Posted: Tue Jun 07, 2005 10:28 am
by bdbodger
Sorry proximo I haven't gotten around to looking at the ladder problem I am a little short on time I'll get to it soon