Code: Select all
pilot1_cam:
local.player = parm.other
level.camera_trigger doUse local.player
wait 5
local.player cut
end
Moderator: Moderators
Code: Select all
pilot1_cam:
local.player = parm.other
level.camera_trigger doUse local.player
wait 5
local.player cut
end
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spawn_cam:
local.tgname = "malp_cam" + randomint 1000
local.camera = spawn Camera targetname local.tgname
local.camera.origin = ( 200 7296 2640 )
local.camera.angle = 270
local.camera_trigger = spawn TriggerCameraUse target local.tgname
local.camera_trigger.origin = ( -4872 -5640 -3424 )
local.camera_trigger setsize ( -30 -30 -30 ) ( 30 30 30 )
local.camera_trigger nottriggerable
local.camera_trigger setthread malp_remote_camera
end
malp_remote_camera:
local.player = parm.other
level.camera_trigger doUse local.player
wait 10
level.tgname cut
end
Code: Select all
spawn_cam:
local.tgname = "malp_cam" + randomint 1000
local.camera = spawn Camera targetname local.tgname
local.camera.origin = ( 200 7296 2640 )
local.camera.angle = 270
local.camera_trigger = spawn TriggerCameraUse target local.tgname
local.camera_trigger.origin = ( -4872 -5640 -3424 )
local.camera_trigger setsize ( -30 -30 -30 ) ( 30 30 30 )
local.camera_trigger nottriggerable
local.camera_trigger setthread malp_remote_camera
end
malp_remote_camera:
local.player = parm.other
level.camera_trigger doUse local.player
wait 10
evel.tgname = self.target
level.tgname cut
end
Code: Select all
$(self.target) cut // or self.target cut Code: Select all
spawn_cam:
local.tgname = "malp_cam"
local.camera = spawn Camera targetname local.tgname
local.camera.origin = ( 200 7296 2640 )
local.camera.angle = 270
local.camera_trigger = spawn triggercamerause "targetname" "malp_trigger" target local.tgname
local.camera_trigger.origin = ( -4872 -5640 -3424 )
local.camera_trigger setsize ( -30 -30 -30 ) ( 30 30 30 )
local.camera_trigger nottriggerable
local.camera_trigger thread malp_remote_camera
end
malp_remote_camera:
wait 10
$malp_cam delete
$malp_trigger remove
thread spawn_cam
endCode: Select all
activate_cam:
$cam_switch nottriggerable
local.camname = "cam"
local.camera = spawn Camera targetname local.camname
local.camera.origin = ( 256 256 280 )
local.camera_trigger = spawn triggercamerause "targetname" "cam_trigger" target local.camname
local.camera_trigger.origin = ( 0 0 0 )
local.camera_trigger setsize ( -30 -30 -30 ) ( 30 30 30 )
local.camera_trigger nottriggerable
local.player = parm.other
local.camera_trigger doUse local.player
local.player physics_off
$cam lookat $cam_target
wait .5
while (local.player.useheld != 1)
{waitframe}
local.player physics_on
$cam delete
$cam_trigger remove
$cam_switch triggerable
end
Nice to find u still here, m8.Rookie One.pl wrote:OMFGWTFBBQ!!!Wacko lives!
well, I tried this:Rookie One.pl wrote:$cam fov yourfovvaluehere?
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...
$cam fov 110
$cam lookat $cam_target
...