Posted: Wed Aug 31, 2005 4:38 pm
can you tell me which "end"?
Code: Select all
level waittill prespawn
//Crazy room
local.fire = spawn script_model
local.fire model "static/fire.tik"
local.fire.origin = ( -990 -3010 -57 )
local.fire.angles = ( 0 0 0 )
local.fire.scale = 1.0
local.fire notsolid
local.splight = spawn script_object
local.splight model "miscobj/searchlight.tik"
local.splight.origin = ( -2015 -3070 0 )
local.splight.angles = ( -45 -45 -80 )
local.splight light 9 9 9 100
local.splight notsolid
local.splight = spawn script_object
local.splight model "miscobj/searchlight.tik"
local.splight.origin = ( -2220 -3070 0 )
local.splight.angles = ( 225 45 10 )
local.splight light 9 9 9 100
local.splight notsolid
local.splight = spawn script_object
local.splight model "miscobj/searchlight.tik"
local.splight.origin = ( -2015 -3020 0 )
local.splight.angles = ( 225 45 10 )
local.splight light 9 9 9 100
local.splight notsolid
local.splight = spawn script_object
local.splight model "miscobj/searchlight.tik"
local.splight.origin = ( -2220 -3000 0 )
local.splight.angles = ( 225 45 10 )
local.splight light 9 9 9 100
local.splight notsolid
local.light = spawn script_object
local.light model "static/indycrate.tik"
local.light.origin = ( -2117 -2950 -57 )
local.light.angles = ( 0 0 0 )
local.light light 9 9 9 300
local.light hide
local.light notsolid
local.sandbank = spawn script_object
local.sandbank model "static/sandbag_link_main.tik"
local.sandbank.origin = ( -2200 -2890 -145 )
local.sandbank.angles = ( 0 90 0 )
local.sandbank hide
local.sandbank solid
local.sandbank = spawn script_object
local.sandbank model "static/sandbag_link_main.tik"
local.sandbank.origin = ( -2125 -2890 -145 )
local.sandbank.angles = ( 0 90 0 )
local.sandbank hide
local.sandbank solid
local.sandbank = spawn script_object
local.sandbank model "static/sandbag_link_main.tik"
local.sandbank.origin = ( -2050 -2890 -145 )
local.sandbank.angles = ( 0 90 0 )
local.sandbank hide
local.sandbank solid
local.sandbank = spawn script_object
local.sandbank model "static/sandbag_link_main.tik"
local.sandbank.origin = ( -2200 -2890 -100 )
local.sandbank.angles = ( 0 90 0 )
local.sandbank hide
local.sandbank solid
local.sandbank = spawn script_object
local.sandbank model "static/sandbag_link_main.tik"
local.sandbank.origin = ( -2125 -2890 -100 )
local.sandbank.angles = ( 0 90 0 )
local.sandbank hide
local.sandbank solid
local.sandbank = spawn script_object
local.sandbank model "static/sandbag_link_main.tik"
local.sandbank.origin = ( -2050 -2890 -100 )
local.sandbank.angles = ( 0 90 0 )
local.sandbank hide
local.sandbank solid
local.sandbank = spawn script_object
local.sandbank model "static/sandbag_link_main.tik"
local.sandbank.origin = ( -2200 -2890 -45 )
local.sandbank.angles = ( 0 90 0 )
local.sandbank hide
local.sandbank solid
local.sandbank = spawn script_object
local.sandbank model "static/sandbag_link_main.tik"
local.sandbank.origin = ( -2125 -2890 -45 )
local.sandbank.angles = ( 0 90 0 )
local.sandbank hide
local.sandbank solid
local.sandbank = spawn script_object
local.sandbank model "static/sandbag_link_main.tik"
local.sandbank.origin = ( -2050 -2890 -45 )
local.sandbank.angles = ( 0 90 0 )
local.sandbank hide
local.sandbank solid
//Normale Objects
//Allied call
local.switch = spawn script_model
local.switch model "static/worktable.tik"
local.switch.origin = ( -1605 -3065 -20 )
local.switch.angles = ( 0 0 0 )
local.switch solid
local.switch = spawn script_model
local.switch model "miscobj/radio_military.tik"
local.switch.origin = ( -1600 -3050 33 )
local.switch.angles = ( 0 235 0 )
local.switch solid
local.phone = spawn script_model
local.phone model "miscobj/phone_squarebase.tik"
local.phone.origin = ( -1600 -3065 33 )
local.phone.angles = ( 0 180 0 )
local.phone solid
local.switch = spawn script_model
local.switch model "static/bottle_small.tik"
local.switch.origin = ( -1620 -3055 33 )
local.switch.angles = ( 0 -60 0 )
local.switch solid
//Triggers
local.trig = spawn trigger_multiple
local.trig.origin = ( -990 -3010 -57 )
local.trig setsize ( -10 -10 -10 ) ( 10 10 10 )
local.trig setthread Peace_room
local.trig message "***!You are now in CRAZY PEACE ROOM for 30 seconds!***"
local.trig wait 0
local.trig delay 0
local.trigger = spawn trigger_use
local.trigger.origin = ( -1630 -3050 33 )
local.trigger setsize ( -5 -5 -5 ) ( 0 0 0 )
local.trigger setthread Allied_call
local.trigger wait 0
local.trigger delay 0
//Trigger places
Peace_room:
self waittill trigger
local.player=parm.other
if (local.player.isTrigger1==1)
end
local.player = parm.other
local.player tele ( -2120 -3005 -120 )
local.player angle -90
local.player takeall
wait 30
local.player respawn
end
Allied_call:
$trigger waittill trigger // when u hit 'use'at the trigger, the script will start
$trigger playsound Allied_call // the speaker will play the sound, "alarm" is the link to local.master aliascache (see above)
Iprintlnbold "The Allies have called an airstrike!!!"
wait 120
thread alarmtrigger
end
end
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level waittill spawn
wait 1
$phone_speaker loopsound telephone
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end