What kind of tutorials would you like to see more?

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What kind of tuts would u like to see more?

SP tuts
16
16%
MP objective tuts
26
27%
Basic tuts
7
7%
Step by step mapping tuts
48
49%
 
Total votes: 97

General Specific
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Post by General Specific »

cheers :mrgreen:
one last thing i'm hoping you can help me on is fog, i hear it requires a bit of scripting?
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mohaa_rox
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Post by mohaa_rox »

Fog doesn't need scripting, you can do it by using

1)worldspawn
or
2)scripting

But scripting won't be so hard. Check out the worldspawn reference guide.
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tuffstuff7
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Post by tuffstuff7 »

ok rox here goes i am new to this all so here would be a short tut which could be broken down to larger tuts if you wanted that would take awhile ........in common textures there are alot off things in thier ie sky caulk sunblock clip all a brief tut on this would be helpfull
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PsychoE
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Post by PsychoE »

How about a tut on :

AI Parameters
Surface Properties
Entity window

Some things in these are self explanatory, but there are things that a lot of mappers probably don't know.
Yarik
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Post by Yarik »

Well I would have liked to see a tutorial on Modeling. But since no one has any tuts on this I decided to take it up myself. My next tutorial for Begining Modeling will be out as soon as I dont have so much work from school.
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nihilo
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Post by nihilo »

hey mohaa_rox, what was that you said about the worldspawn reference guide? I've been looking for a tutorial on fog myself and can't find anything within the reference saying how. I'd like to do it within worldspawn, but don't know the command.
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mohaa_rox
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Post by mohaa_rox »

OK, go to the tutorials page, and under the "references", where there's mapping tips etc, you can see the "Worldspawn Reference Guide". Very useful, by Innkeeper.
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nihilo
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Post by nihilo »

All it does is list various settings from different levels. Where is the fog setting row in that table?
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mohaa_rox
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Post by mohaa_rox »

All stuff beginning with "farplane".
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nihilo
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Post by nihilo »

Ok, so if in worldspawn i put:

farplane 3000

I get fog? Is high number more fog, or less? (I'm guessing less) Is there a way to change the colour of the fog, or otherwise change it's properties?
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-Gandalf-
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Post by -Gandalf- »

could you update one of the tutorials ... its the beam lights one ... perhaps add at the end that you should turn the beam brush (cone-shaped like) to a script_object and select the not_solid option in its entity window ...

cause i certainly forgot of doing that so when i went inside to test it, it was solid although the effect worked ... oops

so for starters like me that will avoid you a post here :wink:
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Ace of Spades
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Post by Ace of Spades »

How about a tut on making a train go by?! Would that be cool or what?! I'm doing a MP map (I know ROX, you do SP, but....) that has a train track in it with North and South bound tracks. I know I saw a train in MOHAA and also in Spearhead so it should be possible. Your thoughts ROX?!?!?!

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mohaa_rox
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Post by mohaa_rox »

Ok, i'll try the train.
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Hashmark13
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Post by Hashmark13 »

i beleive at alliedassault.com they already made a train for mp.. and not only does it move.. it is controlled by the player... i will get a link if i can...
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mohaa_rox
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Post by mohaa_rox »

Heh cool man!
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