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Posted: Tue Mar 18, 2003 8:45 pm
by nuggets
.-.. --- .-..
..- .-. .- .-.. .-.. -.-. .-. .- --.. -.--
what ever happened 2 morse code? much easier 2 understand that ascii

Posted: Tue Mar 18, 2003 8:51 pm
by jv_map
Nuggets you might want to remove the 'gge' from your name

.
You (we

) are
really going off topic though. Please stick to Murdock's map from now on.
Posted: Tue Mar 18, 2003 8:53 pm
by Yarik
Here is an alphabet of the morse code:
A .-
B -...
C -.-.
D -..
E .
F ..-.
G --.
H ....
I ..
J .---
K -.-
L .-..
M --
N -.
O ---
P .--.
Q --.-
R .-.
S ...
T -
U ..-
V ...-
W .--
X -..-
Y -.--
Z --..
0 -----
1 .----
2 ..---
3 ...--
4 ....-
5 .....
6 -....
7 --...
8 ---..
9 ----.
Fullstop .-.-.-
Comma --..--
Query ..--..
Read this SMART @$$
-... .. - -.-. .... .-.-.-
Posted: Tue Mar 18, 2003 8:54 pm
by Yarik
you must have spent hours on that
thanks for the props but no only 5 minutes. Its not that hard.
Posted: Wed Mar 19, 2003 1:16 am
by XKA Murdock
do i have to repeat myself again? stop morse coding/asciing and review my damn map! i'll release a new version tomorrow, wait how about now? it's not that late... it's 1:16 am i'm compiling my map now and post it right away! wait for tha post u wacko's who are still here by this time
it'll take 10 - 30 min

Posted: Wed Mar 19, 2003 3:02 am
by XKA Murdock
well not 10-30 min but 2:14 hr

i almost rebuilt my hole map!
it gave some WARNINGS and a DUPLICATE PLAN... i'll post it later!
now the map:
http://xka.com.sapo.pt/mp-pgmoh2.pk3
you'll notice lot's of bugs and something like that... i made all my doors not to close automaticaly (excluding the hidden ones...) and this got me som e vis problems... like when the door was open i'd see a blank map therefore the door.. i made the doors detail so this did'nt happen... i han't tested it yet it's compiling the nu version... the light compiling is taking much longer... i dunno why...
====== Initial Lighting ======
0 light emitting surfaces
(174.20) seconds.
======================
====== Write Out BSP File ======
writing d:\games\mohaa\main\maps\g2.bsp
356 seconds elapsed
========================
well... you'll see in the map. in the pk3 there's also the .map file i like sharing stuff. this makes it easier for u guys to review it.
Posted: Wed Mar 19, 2003 1:21 pm
by panTera
*kjssst*
"ehh.., Murdock, tell Face and B.A. to fix you a new .pk3:) For some reason I'm downloading a bunch of code when I click your latest link? Is this a correct pk3 file? We need a new plan."
-Over and out.
*kjssst*
Posted: Wed Mar 19, 2003 2:24 pm
by XKA Murdock
*crhSH* click save target as

i'm shure it will work *crhSH*
*crhSH* if the donload speed is very naughty tell me i'l post another mirror *crhSH*
*crhSH* over and out *crhSH*
Posted: Wed Mar 19, 2003 4:42 pm
by XKA Murdock
Posted: Fri Mar 21, 2003 1:22 am
by XKA Murdock
here's the new version:
http://students.fct.unl.pt/~rpm15800/mu ... pgmoh3.pk3
many bugs fixed, switched the outside ladder to the roof by a pole, it's a great idea try it out!
yhnx for your support testing my map ya'll!
Posted: Fri Mar 21, 2003 6:31 am
by mohaa_rox
You could use some more stuff to add.
BTW, are you the one that wants to have an objective to kill the teacher? lol
Posted: Sun Mar 23, 2003 7:53 pm
by XKA Murdock
that's a good idea... but i was thinking in a single multyplayer map for team match or ffa... what do you think of the map? the map is just starting, it will havve 4 blocks and other things i stated with this building because it will have 4 simmilar ones, so any errors/bugs/suggestions on this map?