wtf?

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mohaa_rox
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Post by mohaa_rox »

Yup, I found that too. Deleted it, recompiling.

Compiling sux. Sux hard man. :(
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Post by mohaa_rox »

YAY! I GOT IT WORKING!!!!!!!!!WHooh HoOH!!!!!
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Butch
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Post by Butch »

Yes! is it finished or is it the one you sent me?
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mohaa_rox
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Post by mohaa_rox »

The one I'm working on can work. But wait for it. Once I get the objectives done, you can add AI. Can you do the bomb spawner too? After the bomb has been blown? It's just like spawning AI.

But I'm afraid getting the UBoat to be killed is almost as good as impossible. If I use exploder, it will affect other exploders. If I use other methods, I'm afraid when will it blow up?
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Butch
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Post by Butch »

I can't do spawning ai as my compiler doesn't put scripts and maps together

don't worry about the uboat, what if you see it submerge, then a plane drops a bomb in the water and you see explosions come out of the water?
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mohaa_rox
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Post by mohaa_rox »

Ok, I'll add AI then.

Why not use something else besides a UBoat? Or we enter the UBoat and sabotage it?
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Post by Butch »

yeah I like the idea of entering the uboat!

what about , when you enter the port, you see some P47s getting chased by a fw190, then you get on a AA gun and shoot the fw190 down?
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Post by mohaa_rox »

But we can't use SH, it won't work in SH. Maybe a useable flak to gun it down.
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Post by Butch »

oh, maybe a stuka?
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Post by mohaa_rox »

Yeah, good!
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Post by Butch »

so, how come the fw190 doesn't work in spearhead but other vehicles do?
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Post by mohaa_rox »

No, I mean is the map won't work in SH.
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Post by Butch »

why not :?: :shock:
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Post by mohaa_rox »

It has some errors like "Error Load TGA" stuff.
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Post by Butch »

but do the spearhead models/textures work in MOHAA?
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