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Posted: Sat Mar 22, 2003 3:51 am
by mohaa_rox
Yup, I found that too. Deleted it, recompiling.
Compiling sux. Sux hard man.

Posted: Sat Mar 22, 2003 9:59 am
by mohaa_rox
YAY! I GOT IT WORKING!!!!!!!!!WHooh HoOH!!!!!
Posted: Sat Mar 22, 2003 10:14 am
by Butch
Yes! is it finished or is it the one you sent me?
Posted: Sat Mar 22, 2003 10:26 am
by mohaa_rox
The one I'm working on can work. But wait for it. Once I get the objectives done, you can add AI. Can you do the bomb spawner too? After the bomb has been blown? It's just like spawning AI.
But I'm afraid getting the UBoat to be killed is almost as good as impossible. If I use exploder, it will affect other exploders. If I use other methods, I'm afraid when will it blow up?
Posted: Sat Mar 22, 2003 10:30 am
by Butch
I can't do spawning ai as my compiler doesn't put scripts and maps together
don't worry about the uboat, what if you see it submerge, then a plane drops a bomb in the water and you see explosions come out of the water?
Posted: Sat Mar 22, 2003 11:01 am
by mohaa_rox
Ok, I'll add AI then.
Why not use something else besides a UBoat? Or we enter the UBoat and sabotage it?
Posted: Sat Mar 22, 2003 4:52 pm
by Butch
yeah I like the idea of entering the uboat!
what about , when you enter the port, you see some P47s getting chased by a fw190, then you get on a AA gun and shoot the fw190 down?
Posted: Sun Mar 23, 2003 2:44 am
by mohaa_rox
But we can't use SH, it won't work in SH. Maybe a useable flak to gun it down.
Posted: Sun Mar 23, 2003 8:09 am
by Butch
oh, maybe a stuka?
Posted: Sun Mar 23, 2003 9:02 am
by mohaa_rox
Yeah, good!
Posted: Sun Mar 23, 2003 9:15 am
by Butch
so, how come the fw190 doesn't work in spearhead but other vehicles do?
Posted: Sun Mar 23, 2003 9:43 am
by mohaa_rox
No, I mean is the map won't work in SH.
Posted: Sun Mar 23, 2003 10:03 am
by Butch
why not

Posted: Sun Mar 23, 2003 10:27 am
by mohaa_rox
It has some errors like "Error Load TGA" stuff.
Posted: Sun Mar 23, 2003 10:33 am
by Butch
but do the spearhead models/textures work in MOHAA?