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Posted: Fri May 02, 2003 5:55 am
by jv_map
Hmm these are severe errors. I'll add them to the list.

Posted: Fri May 02, 2003 11:56 am
by vinyl
ok i think i can see the prob i did not see this befor i have 2 wall in my map that arnt showing up wen u play the map . In mohradiant the brushs are there with textures on them i have remade the brushs 4 times now & still thay dont show lol its going to be a funnday to day !!!

New error

Posted: Sat May 10, 2003 8:31 am
by AllonZenfants
Who know something about this Mbuilder compil message?
*****ERROR*****
MAX_EDGE_LINES
Zen'

Posted: Sat May 10, 2003 2:39 pm
by vinyl
ok i got a new one for yaaaaaaaaa heheh



***WARNING***: potential hash mismatch at (-87.0802 1735.7 -178) - (-87.0802 173
5.7 180)


i have a idear of wot it is, going to try to sort it out now just fort i would post it up see if any one els knows any think aboult it i will reply with why u get this warning if i find it

Posted: Sat May 10, 2003 3:51 pm
by jv_map
I'm clueless about both new errors :(

Posted: Sat May 10, 2003 4:50 pm
by vinyl
ok wot it was > i made a tellphone pole out of a cylinder then i rotated it at the xy top to get it to a angle i wanted this is wot caused it i rotated it bact to the set way & all ok now no waring

Posted: Fri May 23, 2003 8:36 pm
by JeBuS
Heres 1 i cant figure out Parse:Token too long

Posted: Sat May 24, 2003 7:11 am
by jv_map
See this one: MatchToken Error ({) failed at line xxx of xxx ;), or maybe your map file is corrupt :?

Posted: Sat May 24, 2003 5:45 pm
by JeBuS
i tink its corrupt :( i did the match token thing alredy

Re: compile errors would not compile

Posted: Mon May 26, 2003 5:42 am
by Trinculo
HUNTER--{A}-- wrote:Had this one: Exceeded numvisbytes.

Problem was had the map "diced up" with too many walkable buildings that I could not "seal" with area portals.

Solution: Removed some buildings and replaced them with solid brushes or static objects.

this i had as well, but apart from removing buildings or making some brushes detail (which i did and it lowered it a tiny bit.) I followed a tut regarding using vis_groupleaf brushes and my visdata size went from 8200000 to 1500000, great stuff :P

Posted: Tue May 27, 2003 7:04 am
by Trinculo
*** Entity 0, Brush 47, bounds (236.759 1005.5 204) - (749.059 1009.04 306.046)
^-- Fence masks must only be used with fence or nodraw.


has anyone seen this error before????

Posted: Tue May 27, 2003 7:36 pm
by Bjarne BZR
Yes Trinculo... you are probably using a fence texture on a brush, and at the same time using other textures than nodraw or fence on the other surfaces.

Basically: Put the fence texture on one surface of the brush, and common/nodraw on all the others....

Posted: Tue May 27, 2003 8:11 pm
by jv_map
Actually I think you used a fence texture (i.e. a window, a treeline, a fence) on a brush that has a relugar texture or caulk.

Posted: Thu May 29, 2003 11:05 am
by wacko
this topic should be locked, cleaned and then updated only by moderators.

Once a good idea, this now becomes a place you won't search for compile errors because of too many off-topic posts, discussions about maybe-compile-errors and so on.

it makes no sense to tell about a error HERE, if no solution can be presented.

Posted: Fri May 30, 2003 11:40 pm
by Silent_Death
************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\Door.prt