Problem after reinstall ;D

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panTera
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Post by panTera »

okay, thanks for the info. I really don't understand what's wrong. This is (a part of) my output:

Loading shader central_europe/church_interior_wall1 - central_europe.shader...done.
Loading shader common/caulk - common.shader...done.
Loading shader general_structure/bunker_walltrans - general_structure.shader...done.
Loading shader misc_outside/nugrass_set2atrans_corner - misc_outside.shader...done.
Loading shader central_europe/strtset_cew - central_europe.shader...done.
Loading shader das_boot/ironwall1 - das_boot.shader...done.
Loading shader common/nodraw - common.shader...done.
Loading shader general_industrial/deckgrate_set1 - general_industrial.shader...done.

Loading shader misc_outside/ncnu_grass_set2_sp - misc_outside.shader...done.
Loading shader misc_outside/bocage_fencetop - misc_outside.shader...done.
Loading shader blasted/dday_bunker_wall1csml - blasted.shader...done.


Your map seems to stop loading after the 8th line. So perhaps it's a shader issue, because there's no texture named misc_outside/ncnu_grass_set2_sp in the pak2.pk2. In fact when you choose this one, you are actually using misc_outside/nu_grass_set2_sp. This next part comes from the misc_outside shader:

textures/misc_outside/ncnu_grass_set2_sp (<-this is the one you choose)
{
qer_editorimage textures/misc_outside/nu_grass_set2_sp.tga
qer_keyword terrain
qer_keyword grass
surfaceparm grass
{
map textures/misc_outside/nu_grass_set2_sp.tga (<-but this one is used)
-----
I really have no idea if this is the problem, but I have replaced the ncnu_grass_set2 texture with the nu_grass_set2 texture.

To see if this solves the problem:
- Make sure you go to "Edit-> Prefences", and uncheck the "Load last map on open"-option.
- Again download the Notargetbase_new.map from the same link above.

One more thing: Did you try to make and save a new map yet? You know just make a box and save it. Then close Radiant and try to open that mapfile again.

I am almost out of ideas. Is there anybody else who can see the problem here??
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$ilver@cer
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Please change the 3dview again?!

Post by $ilver@cer »

Hiya,

I've been following this whole story, and i think you must change you 3dview to something else to secure that problem out. I'm thinking your video drivers and mohradient are having conflicts, maybe put it back to software mode, and try to load your map then.

Second thing; Pan has made a good point there, by saying you should make a small room to test. Make one small room all basic, and save it and load it.

Third thing; Is your last load option off?

If these things will not work?? let me know...

Goodluck & Cheers,

$ilver@cer

[/u]
NoTarget
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Post by NoTarget »

Ok, tnx for helping me! :)

Sry panTera for not understand my problem.

I will try the tips i have got!
NoTarget
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Post by NoTarget »

Well panTera, after you have change the texture i was able to load the map a bit more..

Loading shader das_boot/ironwall1 - das_boot.shader...done.
Loading shader common/caulk - common.shader...done.
Loading shader general_structure/bunker_walltrans - general_structure.shader...done.
Loading shader misc_outside/bocg_rockwall_vine - misc_outside.shader...done.
Loading shader common/nodraw - common.shader...done.
Loading shader misc_outside/treeline_cntr_shadowed - misc_outside.shader...done.
Loading shader misc_outside/nu_grass_set2_sp - misc_outside.shader...done.
Loading shader misc_outside/bocg_rockwall_moss - misc_outside.shader...done.
Loading shader central_europe/church_interior_wall1 - central_europe.shader...done.
Loading shader misc_outside/nugrass_set2atrans_corner - misc_outside.shader...done.
Loading shader central_europe/strtset_cew - central_europe.shader...done.
Loading shader general_industrial/deckgrate_set1 - general_industrial.shader...done.
parsing brushParseEntity: { not foundMap_New


WTF has happend to my map :roll:
For some days ago it's load fine :?
NoTarget
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Post by NoTarget »

I have now tried to make and save a new map, it works fine.
Load perfectly :?



Picture
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mohaa_rox
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Post by mohaa_rox »

AH......that's good. Wish you good luck with mapping! :wink:
Live to map, not map to live.
-mohaa_rox, .map
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NoTarget
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Post by NoTarget »

Thanks!

But i want to load my SecretBase map.
It is broken? Gone forever? :lol: :cry:
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$ilver@cer
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Post by $ilver@cer »

It is not gone forever! It just needs a little tweaking and re-caliberating to get all the errors out...

It's just a big shame that there are some textures you can't use and some you can... stupid EA-games... they should have cleaned up those darn .pk3's before releasing the game...
NoTarget
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Post by NoTarget »

Ok..
hmm.. does this look right?

Image

Should 'rshcmd' be blank? :?

Tnx again :P
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$ilver@cer
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Looking fine...

Post by $ilver@cer »

This looks fine to me...

Basepath = The path to your mohaa dir.

Mapspath = The path to where you want your maps (i.e. in your mohaa\main\maps)

Autosavepath = The path to your auto save maps dir. ( different location, to keep your autosaves save..)

further more, everything is okay..
Image

CHeers.....

Edited 10 min later....first time yet..[/list]
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