Posted: Mon Apr 07, 2003 1:46 pm
okay, thanks for the info. I really don't understand what's wrong. This is (a part of) my output:
Loading shader central_europe/church_interior_wall1 - central_europe.shader...done.
Loading shader common/caulk - common.shader...done.
Loading shader general_structure/bunker_walltrans - general_structure.shader...done.
Loading shader misc_outside/nugrass_set2atrans_corner - misc_outside.shader...done.
Loading shader central_europe/strtset_cew - central_europe.shader...done.
Loading shader das_boot/ironwall1 - das_boot.shader...done.
Loading shader common/nodraw - common.shader...done.
Loading shader general_industrial/deckgrate_set1 - general_industrial.shader...done.
Loading shader misc_outside/ncnu_grass_set2_sp - misc_outside.shader...done.
Loading shader misc_outside/bocage_fencetop - misc_outside.shader...done.
Loading shader blasted/dday_bunker_wall1csml - blasted.shader...done.
Your map seems to stop loading after the 8th line. So perhaps it's a shader issue, because there's no texture named misc_outside/ncnu_grass_set2_sp in the pak2.pk2. In fact when you choose this one, you are actually using misc_outside/nu_grass_set2_sp. This next part comes from the misc_outside shader:
textures/misc_outside/ncnu_grass_set2_sp (<-this is the one you choose)
{
qer_editorimage textures/misc_outside/nu_grass_set2_sp.tga
qer_keyword terrain
qer_keyword grass
surfaceparm grass
{
map textures/misc_outside/nu_grass_set2_sp.tga (<-but this one is used)
-----
I really have no idea if this is the problem, but I have replaced the ncnu_grass_set2 texture with the nu_grass_set2 texture.
To see if this solves the problem:
- Make sure you go to "Edit-> Prefences", and uncheck the "Load last map on open"-option.
- Again download the Notargetbase_new.map from the same link above.
One more thing: Did you try to make and save a new map yet? You know just make a box and save it. Then close Radiant and try to open that mapfile again.
I am almost out of ideas. Is there anybody else who can see the problem here??
Loading shader central_europe/church_interior_wall1 - central_europe.shader...done.
Loading shader common/caulk - common.shader...done.
Loading shader general_structure/bunker_walltrans - general_structure.shader...done.
Loading shader misc_outside/nugrass_set2atrans_corner - misc_outside.shader...done.
Loading shader central_europe/strtset_cew - central_europe.shader...done.
Loading shader das_boot/ironwall1 - das_boot.shader...done.
Loading shader common/nodraw - common.shader...done.
Loading shader general_industrial/deckgrate_set1 - general_industrial.shader...done.
Loading shader misc_outside/ncnu_grass_set2_sp - misc_outside.shader...done.
Loading shader misc_outside/bocage_fencetop - misc_outside.shader...done.
Loading shader blasted/dday_bunker_wall1csml - blasted.shader...done.
Your map seems to stop loading after the 8th line. So perhaps it's a shader issue, because there's no texture named misc_outside/ncnu_grass_set2_sp in the pak2.pk2. In fact when you choose this one, you are actually using misc_outside/nu_grass_set2_sp. This next part comes from the misc_outside shader:
textures/misc_outside/ncnu_grass_set2_sp (<-this is the one you choose)
{
qer_editorimage textures/misc_outside/nu_grass_set2_sp.tga
qer_keyword terrain
qer_keyword grass
surfaceparm grass
{
map textures/misc_outside/nu_grass_set2_sp.tga (<-but this one is used)
-----
I really have no idea if this is the problem, but I have replaced the ncnu_grass_set2 texture with the nu_grass_set2 texture.
To see if this solves the problem:
- Make sure you go to "Edit-> Prefences", and uncheck the "Load last map on open"-option.
- Again download the Notargetbase_new.map from the same link above.
One more thing: Did you try to make and save a new map yet? You know just make a box and save it. Then close Radiant and try to open that mapfile again.
I am almost out of ideas. Is there anybody else who can see the problem here??
