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Posted: Sun May 04, 2003 12:11 pm
by mohaa_rox
I know, but how u get 'em to move there?
Posted: Mon May 05, 2003 6:29 pm
by nihilo
Played the campaign and had alot of fun. Its true though, this was hard. On Iron Tusk, I managed to crash MOHAA though, and thought I'd report it. The error I got was:
---------------------------
Tried to read from a zip file models/gear/german_sentryhelmet.tik that was not open
This may be just my copy of MOHAA: seems like you wouldn't have done anything to a german sentry's helmet. (I had just finished sniping him, though..)
Posted: Mon May 05, 2003 9:02 pm
by nihilo
Finished it (no cheats).
Those were some bad nazis, they took grenades, sniper bullets and shotgun blasts like pros. You learn early that it is by no means dirty to shoot a man while he's down. Pretty fun nonetheless, you gotta have sharp eyes to spot some of those guys (especially those nasty, nasty tree snipers). It was a fun challenge (even found some of the secrets) but often it was only mad skillz that allowed any sort of passage. Sometimes I would kill a guy spot that he had health and run into the open like a mad fool just to pick up his precious health.
There are a few mapping errors throughout the levels but with they being so big and all it's understandable that they might not be spotted.
That said, it should be MUCH more obvious that you have to blow the door open in Iron Tusk to get into the last building. Spent 5 good minutes trying to find some way in there and it was only just a random grenade in frustration that blew it open. Maybe have it already blown and have destroyable boards across it, or possibly make it so that you can set a bomb on it (with the pulsing bomb model).
Good work, havent had a level that tense since the beginning of day of the tiger.
Posted: Mon May 05, 2003 10:57 pm
by Gen Cobra
Crap. I didn't think of giving a clue for the fort doors. I feel numb now. All I have to say is there are a lot of frustrated people out there right now. They are getting owned by my super strafing, bazooka toting, sneaky little Nazis.
BTW that is me in the pic below. I love Adobe. MUHAHAHAHA.

Posted: Mon May 05, 2003 11:57 pm
by nihilo
don't get me wrong, I like the campaign, I haven't fought that hard in a single player level in a long time. There are alot of 'oh shit' moments (tree snipers, the room at the top of nazi fort, when you realize in dawn invasion just the kind of crap you are in and need to go for the objective instead of merely killing all the ai in the level).
The wierd damage model is more of a complaint I have with MOHAA (although I think you should go for the amount of damage it takes to kill someone in multiplayer... a shotgun blast close, a grenade, a good sniper shot should all take someone down). MoHAA isn't a realistic game, and I realize that.
One more thing: the bazooka guys on the roofs was a touch of genius.. that was particularly nasty when everything around me started blowing up and the smoke trails were getting in the way of my scope, keeping me from picking them off.
I liked the level, it was fun.. just cause its tough doesn't mean its bad.
Posted: Tue May 06, 2003 1:56 am
by Gen Cobra
Thank you for actually playing it and giving me some great tips on my work. YOU are the ultimate test in how well the map is played and your reaction to the ai set up and game setup, is exactly what I anticipate and enjoy hearing.
Posted: Tue May 06, 2003 2:12 am
by nihilo
I'd say that the amount of time you spent on those levels alone warrants some type of reply even if the level wasn't nearly as good as it was. Just let us know when there is a new version and I'll give 'em another try.
Posted: Tue May 06, 2003 7:41 pm
by Vassili
I finished playing your campaign, and am starting on it for the second time. I just wanted to point out a few things I noticed, and will try to keep writing as I go through the levels again.
First, great job. Fear was a big emotion for me as I went through the levels. It was definitly difficult, and I wouldn't want it any other way. Nihilo was right, those guys took alot of shots. I think I unloaded 6 rounds with my springfield into one guys chest on the roof of the Nazi HQ. One thing that bothered me was it seems that one of the guys on the roof was hitting me from long range with a shotgun, and doing about 40 points of damage. Not bad until I consider that a sniper is only taking 16 off. Not sure if there is anything you can do about that.
I have only made it through Dawn Invasion level twice, and the only thing getting me their is the clipping on the tanks-messes me up ever time.
Really I wouldn't want you to change anything major in the levels. The fact that it takes awhile to beat should be a good thing-gives me something to do for awhile.
Posted: Wed May 07, 2003 4:34 am
by Jingo
I tried playing the Nazi HQ Test map tonight and had a small problem
with some of the German soldiers skins. I see all of the Elite SS soldiers
but the others (without helmets) only show their heads and arms. No
uniforms or legs (invisible). I tried moving my customs skins, but that
didn't help any. What is the problem?
Posted: Wed May 07, 2003 6:02 am
by Gen Cobra
First off the Helmet and leg thing I haven't heard of yet. I heard someone encountered an error with a german helmet tik once, but that's it so far. Weird. My moh radiant is posessed anyway.
Secondly I realize the difficulty of the soldiers and I apologize for any strange experiments I did with the ai. But After this I have learned a great deal about programming AI Soldiers.
Do's and Don'ts of Bots
Rule 1:
Never give more that one bot, in a group of bots, 3 grenades.
Rule 2:
Never give a bot a pistol and super sight.
Rule 3:
If a bot is superman... atleast give him a cape.
Posted: Tue Jun 24, 2003 10:00 pm
by Alcoholic
you could use enemyspawners throughout your map to save fps. just spawn them when the player gets near. thats basically what the game engine does with the level.
Posted: Wed Jun 25, 2003 7:52 pm
by Gen Cobra
Alcoholic wrote:you could use enemyspawners throughout your map to save fps. just spawn them when the player gets near. thats basically what the game engine does with the level.
I made a dozen or more mistakes man in that campaign. Besides I went from the worst fps in maps to the best in only a month. BTW the trees cause some serious fps problems with the intense rain weather effects in the the last stage.
Posted: Wed Jun 25, 2003 10:10 pm
by dirtybob
i had to stop playing the first levil. i mean i know you put allot into it, but the fps drove me away. i have a radeon 9700pro, and all i could get out of her was 40fps.
i did like what i saw though.
thanks
DB
Posted: Wed Jun 25, 2003 10:48 pm
by Gen Cobra
dirtybob wrote:i had to stop playing the first levil. i mean i know you put allot into it, but the fps drove me away. i have a radeon 9700pro, and all i could get out of her was 40fps.
i did like what i saw though.
thanks
DB
Well bob since your eye can only see 27 of those frames a second I don't se how you can complain. And a Radeon 9700 would play that like gold unless your processor sucks.
Posted: Wed Jun 25, 2003 10:57 pm
by Alcoholic
only 40? ONLY 40??? im getting friggin 2 fps here and your saying ONLY 40?? omg!!!
