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Posted: Mon Jun 23, 2003 7:23 pm
by nuggets
lmao... it's nice to see that the DIRTY WHORES comment went ignored

that would've given away what a knocking shop is
i think i'm gonna convert my bedroom into a brothel

Posted: Mon Jun 23, 2003 8:41 pm
by Butch
nuggets wrote:i think i'm gonna convert my bedroom into a brothel

yeah you should those things come in useful a lot

Posted: Mon Jun 23, 2003 9:12 pm
by Jack Ruby
Nuggets, I am still having an issue with making your stuff a script object, I dont want to do too much work until we sort out how your gonna extract the new bits ?
can you send me a new .map with your stuff already saved as a script object.
Posted: Mon Jun 23, 2003 9:38 pm
by nuggets
do it visa versa you send me urs and i'll get it sorted, i haven't adding much in there in the way of models, made a couple more textures and pissing around with this elevator script again
i think i'm gonna have to make these elevators not usable while they're moving same as every1 else has, but i was trying to make it so it'd store the floors where it'd been called to, doors still openable seconds before it closes, a ui on the inside... you can see my problems

Posted: Mon Jun 23, 2003 9:48 pm
by Jack Ruby
Cool, I will carry on doing what I am doing, I will stick to one building at a time so it'll be simple to explain where new stuff is.

Posted: Mon Jun 23, 2003 11:27 pm
by Jack Ruby
Worked a little on the bar, two neccesary additions had to be made,
The stage for the poledancers ( with pole

)
<img src="http://www.westmount.co.uk/poledance.jpg">
The Gents
<img src="http://www.westmount.co.uk/the_gents.jpg">
NUGGETS, I cant open it in AA, only in Spearhead, I know it must be something I added, would a texture stop it loading or is it more likely to be a model, I only added a couple of models so if its a model I will be able to find it easy enough,
What ya reckon, Rogue texture or Rogue model ?
Posted: Tue Jun 24, 2003 6:24 pm
by nuggets
depends on what you compiled it in, if error: version number 21, 19 needed it's just a comile error
if once u've compiled it in AA and the blue and grey or missing textures/models appear, just add them to main folder as adding a new texture

Posted: Tue Jun 24, 2003 7:26 pm
by Jack Ruby
I will work out whats going on with it, no biggie.
How do you like the poledancers stage ?
Posted: Tue Jun 24, 2003 7:46 pm
by nuggets

it's great
but if you can make a 3D one then that'd b better

Posted: Thu Jun 26, 2003 12:34 pm
by Jack Ruby
My Radiant is freaking out on me, I might have to rebuild some of the stuff I made, and not put any models in, normal service will soon be resumed ( I hope )
Posted: Fri Jun 27, 2003 7:15 am
by nuggets
i have my elevator sorted!!!

only one at the moment though, conjoining them to run simultaneously, but independent of each other (sorry just felt like using some big words

) is still gonna be a problem though, so that'll go on the drawing board for now and i'll crack on with something else
BUT!!! when i re-compiled it, it fkd my array about for the doors so they opened on wrong levels, i'm wondering if this is gonna cause major havoc everytime the array gets written

Posted: Sun Jun 29, 2003 9:56 pm
by nuggets
elevator array problem sorted!!! wahooo
WACKO, wanna help??? (as i know ur reading this forum at the moment) i'm planning on making so much in this map, as it is the only one i'm releasing

that it's gotta be the best one out there
Jack's working on it at the moment and what you can see from the s/shots it's already looking good, i'm working on a mirror texture at the moment, and starting to think it may not be possible, but i'll keep trying
there's so much work that needs doing that an extra pair of hands wouldn't go amiss so buzz me soon
Jack what's happening with your compiler now??? everything sorted? can't wait to see what else u've added, i keep getting tempted to add in AI so i can play along and shoot me to axis

but for now i'll leave that alone, i've set up a couple of MP obj, which get randomly selected on mapload, and getting certain items to hide and fade,
planes are now in and flying around, few bombs here and there to be added, but i'm thinking we may well need an airport, and if there's a hotel and an airport that close to each other, there would be shops, maybe even a complex

anyway i'll get back to making some more stuff and see if i can get this mirror sorted
Posted: Sun Jun 29, 2003 10:04 pm
by wacko
How do you know that I am reading this post? Nuggets Dumbledore?????
I was already feeling insulted for not being asked
So what can I do for ya?
Posted: Sun Jun 29, 2003 10:54 pm
by nuggets
lol, u were already asked, i'm sure i typed it but seems i dreamt it
the hotel needs the rooms reception area, nothing has to stay as it is, it's all changable, even the light bulbs
maps in the post, along with new textures and shaders :big hug:
Posted: Tue Jul 01, 2003 4:35 pm
by Jack Ruby
I was away for the weekend, but I am back and still my radiant is stressing out. Seems I can compile no worries without that custom texture folder in there, soon as I put it in everything freaks, any ideas what is going on with this, it was sweet when I first got your texture pk3, dont think I have changed anything, really starting to p*!$ me off.