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Posted: Mon Jul 14, 2003 6:23 pm
by Major Pain
Sorry for this reaction, but: Your map looks really simple!!!!!!
There are no challenges or what so ever...Maybe the ladder...L :twisted: L

Posted: Mon Jul 14, 2003 6:25 pm
by SlasherZ
hey, it's my first map

Posted: Mon Jul 14, 2003 6:28 pm
by Sonsai
Yeah... and seems funny that you include a French residence theme to a factory :? Otherwise, I'll have a go at downloading it, and seeing whats up

PS, you dont have to put the pk3 in a zip file if the pk3 is the only thing in the zip file

Posted: Mon Jul 14, 2003 6:33 pm
by SlasherZ
ok... i did that becuase someone i know downloaded it and their machine turned it into a .zip flie

Posted: Mon Jul 14, 2003 6:50 pm
by Sonsai
LOoks great, especially the moving picture hehe

The ladder is awesome except for some weird shadow thing seen here

Image

It's to the left of the ladder

Posted: Mon Jul 14, 2003 6:56 pm
by SlasherZ
ok i'll try to fix that... understand the residence now?

Posted: Mon Jul 14, 2003 7:00 pm
by Sonsai
Yep :)

Posted: Mon Jul 14, 2003 7:35 pm
by SlasherZ
i created a slideshow for my map. you can see it here:

http://moh.kimballsoftware.com/Files/Su ... ehouse.gif

Posted: Mon Jul 14, 2003 7:56 pm
by wacko
still no coronas?! :cry:
have u changed the door sounds? and made more connections between rooms?

Posted: Mon Jul 14, 2003 8:02 pm
by SlasherZ
what are coronas? and how do i place them?

Posted: Mon Jul 14, 2003 8:34 pm
by wacko
A corona is the light flare around a light source. It is an entity and e.g. can be found in entities/static/corona/reg

The corona must be placed exactly with it's center at the center of the light source (which in this case is the light bulb and NOT the light entity!).

You can scale it down in case it shines through other objects (the lamp's cover for example) but u MUST NOT rotate it, because then it won't be where it ought to ingame!

Posted: Tue Jul 15, 2003 11:11 am
by mohaa_rox
me suggest u take better resolution shots.

Posted: Tue Jul 15, 2003 11:13 am
by SlasherZ
i had to do that otherwise some peoples machines would have taken forever to load the shots

Posted: Tue Jul 15, 2003 12:22 pm
by Asgard
simpel map but its nice !
try more variantion with textures and stuff u put in your rooms

great secret rooms :-)

Posted: Tue Jul 15, 2003 12:36 pm
by SlasherZ
Thanks! I want the secret rooms to be a feature in all of my maps.