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Posted: Wed Nov 05, 2003 10:07 am
by tltrude
MAX_SURFACE_INFO
This is caused by too many pk3s in main. Place the non-original pk3s in a folder named "temp" in main and it should compile.
entdef.pk3
Posted: Wed Nov 05, 2003 10:10 am
by tltrude
You can leave entdef.pk3 in main--need that for the editor. But all the rest can cause problems when mapping because the editor reads all the custom textures form the mods.
Posted: Wed Nov 05, 2003 10:14 am
by toyomatt84
HOT DAM!!! YOU ROK!!! FINALLY GOT IT TO WORK!!!
Posted: Wed Nov 05, 2003 10:15 am
by tltrude
Thank GOD! Ha HA!
Posted: Wed Nov 05, 2003 10:16 am
by toyomatt84
Thanks a ton!!
Ok
Posted: Wed Nov 05, 2003 10:19 am
by tltrude
You gota help the next guy that can't compile, lol.
Posted: Wed Nov 05, 2003 10:21 am
by toyomatt84
NP, I'll just link him to this one.

Posted: Wed Nov 05, 2003 1:18 pm
by smartaiguy
toyomatt84 wrote:I still only get a .bak file.
check to see what and where your saving it as.
Posted: Wed Nov 05, 2003 1:18 pm
by smartaiguy

whoops nevermind you got it figured out

Posted: Fri Nov 07, 2003 4:55 am
by toyomatt84
Yup but I got a new prob. now, check my new thread.