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Posted: Tue Jan 27, 2004 11:08 am
by M&M
well,i was asking 4 info about detailed brushes so i can do the final compile with everything so i wanted 2 be sure if i should make small walls that block eyesight (from lower levels only ,not higher areas)or small rooms detailed!!
Posted: Fri Feb 06, 2004 2:48 am
by ziptie2k2
Here's a simple one that works for me.
When creating an entity, such as light or virtualy any other, player start or even brushes. When you want these things to be set at the correct z point in your radiant, first select a brush or entity at the z level you want and then deselect it. This will put the next creation at that z point. This way you avoid having to drag the SOB up or down. And for brushes it creates them the same height.
Copy Texture
Posted: Fri Feb 06, 2004 9:09 am
by tltrude
If you have preferences set for a 3 button mouse, The center mouse button will copy any texture you click on, in the 3d window, to any brush or brush face you have highlighted. And, all the surface properties will be the same.
If you have "two button mouse" set, it is the right mouse button that will copy textures.
Posted: Fri Feb 20, 2004 2:44 am
by crunch
Tired of models getting in the way in 2d view? But you need to see them at times for proper alignment?
Sure, you can filter the entities, but then: Where are they? They are COMPLETELY gone in 2D view.
You can keep the model's wireframe bounding box so you know where it is, but it's surfaces won't be blocking the grid view.
In Edit--->Preferences tick the QE4 update model box.
Then in 2D view the model locations will be there represented by bounding box (bordered only, not a solid box!) but the models themselves won't be drawn.
Posted: Tue Feb 24, 2004 6:03 pm
by wacko
not really a tip for mapping, but nevertheless:
Ever wondered, why MOHAA runs with a refresh rate of 60Hz while everything else can do much higher values? I'd call it a bug, but MOHAA seems to just use the standard refresh rate of 60Hz if your (Windows-)desktop screen resolution is different to MOHAA's resolution. If you run MOHAA in the same screen res. as your desktop, it will use the same refreshrate but else...
... u will have to:
in mohaa/main/configs/unnamedsoldier.cfg below
// cvars add a line
seta r_displayrefresh "75" or whatever rate your monitor can handle in the choosen resolution and everything's fine.
Keep in mind that MOHAA will execute this command whether or not your monitor is capable of doing so! E.g. running MOHAA in 1600x1200 with displayrefresh="100" might damage your monitor!
But don't be too shy, resolution/refreshrate combinations that work in other games can be choosen without danger... Just remember what u did, when one fine day u want to increase your ingame screen resolution

Posted: Sun Mar 14, 2004 2:19 pm
by M&M
in another post Bjarne BZR wrote:To your help you have the "editscript" and "restart" commands.
1) use editscript to get a window ( in the game ) where you can edit the script.
2) Edit the script.
3) Save ( CTRL+s ) the script.
4) use restart to restart the map using the new version of the script.
i never new that until yesterday so i thought its worthy of posting here 4 safe keeping

Posted: Sun Mar 14, 2004 3:33 pm
by Krane
When writing scripts in Notepad, always use the full screen mode! If the window is resized, it may insert some line breaks somewhere...I ended w/ a line like this:
self waitthread global/citizens/citizens_anim.script
::setup <--- this line is the problem
This should be:
self waitthread global/citizens/citizens_anim.script::setup
Posted: Sun Mar 14, 2004 5:07 pm
by wacko
good one, krane. I quit working with notepad at all and use the MOHAA script editor by Scorpio for such tasks. This way, u can't go wrong.
Btw, talking about unintentional linebreaks: do not send ascII files (like scripts, shaders or map files) uncompressed per email, but instead put them into a zip, rar or pk3. I got some weird looking and faulty map files which were 'converted' just by the email transmission.
VIS Tip:
Posted: Tue Mar 23, 2004 7:39 pm
by blue60007
VIS Tip: if you have any pathches/curves with a lot of triangles select and and do 'Shift+['. This decreases the complexity, thus less triangles to draw and higher fps. keep doing it until it gets too square looking to fit your needs, also use shift+] to increase complexity. This may really help to improve fps if you have a lot of patches with high complexity.

Posted: Wed Mar 24, 2004 4:25 am
by kai0ty
Wacko wrote:good one, krane. I quit working with notepad at all and use the MOHAA script editor by Scorpio for such tasks. This way, u can't go wrong.
Btw, talking about unintentional linebreaks: do not send ascII files (like scripts, shaders or map files) uncompressed per email, but instead put them into a zip, rar or pk3. I got some weird looking and faulty map files which were 'converted' just by the email transmission.
where do u get scorpios editor. googles wouldnt help me

Posted: Wed Mar 24, 2004 7:42 am
by wacko
AA, SH or BT?
Posted: Wed Apr 07, 2004 9:20 am
by Krane
When posting your map, MAKE IT VERY CLEAR IF IT'S AA, SH OR BT.
This way you will save precious time from our beloved players/mappers when trying to play/help w/ the map.
Thanks
Posted: Thu Apr 08, 2004 12:41 am
by blue60007
RIght that's why some places require that you specify that.
Also if it is a very good map, consider making another
seperate package that includes any SP or BT textures for anyone without one or both of those to enjoy your map. But make it seperate for all of us with 56k that don't want to download anything we already have. Also other may not want extra hard drive space being wasted by duplicate files....
Posted: Fri May 28, 2004 6:31 pm
by lizardkid
for sp ai....
whenever yo want them to do somethnig cool, like shoot a panzershreck at a certain spot or fling a grrenade etc, including jumping over rails, turn their ai OFF! if you keep it on it's entirely possible they'll crash the program or not do it. even worse (one time this happened, don't ask me how) they can split, two entities appear.

docs folder
Posted: Sun May 30, 2004 12:23 am
by Cigs
TIP1
You can delete some of the little triangle using the facet editor (Shift F with a 512 block highlighted). It tells all about it in the terrain manual you'll find in the docs folder.
_________________
Tom Trude,
Thought this should be here
There are alot off Help manuals, tutorials & tips in the
docs folder:
For Spearhead maps: in SDK's docs folder: "
C:\Program Files\EA GAMES\MOHAA\SDK\docs"
For Allied Assault maps: in MOHAATools folder: "
C:\Program Files\MOHAATools\docs"

tip: a desktop shortcut off the folder could come in handy.
TIP2
Copy anything. press Shift+F.The camera is placed in the center off the object in 3d vieuw.
More commands:
Help > Command List...