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Posted: Thu Sep 16, 2004 5:08 pm
by Szico VII
Wacko wrote:Szico VII wrote:when i make it from a brush nothing happens i.e i select the brush go :
curve>cap>bevel, and nothing happens :S
This way you'd make a cap for a bevel, u must go:
curve>primitives>bevel
that just makes another bevel :/
Posted: Thu Sep 16, 2004 5:28 pm
by At0miC
what do you want then? a bevel with caps?
Posted: Sat Sep 18, 2004 10:35 am
by Szico VII
yes.
and making a brush, then going curve>cap>bevel doesnt do anything....
i can make the actual bevel but not the caps for it.
Posted: Sat Sep 18, 2004 10:37 am
by Szico VII
yes.
and making a brush, then going curve>cap>bevel doesnt do anything....
i can make the actual bevel but not the caps for it.
Posted: Sat Sep 18, 2004 10:53 am
by At0miC
Did you rotated the bavel, after you made it?
Posted: Sat Sep 18, 2004 12:32 pm
by Szico VII
no.
Posted: Sat Sep 18, 2004 2:50 pm
by wacko
So, I take it like this:
1st, u make a brush
-> You get a brush
2nd, you keep the brush selected
-> The brush is tinted red
3rd, you do Curve/Primitive/Bevel
-> The brush turns into a bevel
4th, you keep the bevel selected
-> The bevel is tinted red
5th, you do Curve/Caps/Bevel
-> You get that small green box
Could you post a screenshot of this green thing? And/or a link to what u've done?
Posted: Sat Sep 18, 2004 3:51 pm
by Szico VII
there.... and i did exactly what that previous list you just made says...
1) made a brush, converted it to a bevel using curve>primitive>bevel
2)selected the bevel, went curve>cap>becel
3) got a green box entity looking thing.
extra 2) I also tried making the cap from a completely new brush here instead of selecting the bevel, but this didnt do anything
Posted: Sat Sep 18, 2004 6:08 pm
by wacko
in deed, a lil green box...

what happens when u cap cylinders?

did u reinstall radiant? which version (mine is 1.01)?

what are ur preferences like? here are mine:

ur norton is not active

what happens if u open a map file with a capped bevel?
here's one e.g.

what happens if u - instead of curve/cap/bevel - choose curve/cap/cylinder.dialog

why don't u scale ur screenshots to something decent? I see a pretty photoshop icon on ur screen. Ever tried 'save for web'?

Posted: Sun Sep 19, 2004 7:30 am
by Szico VII
Does green box thing with cylinder one as well..
I dont like norton on, it slows my comp

Mine is 1.01 as well - but its installed for spearhead not allied assault (came with spearhead sdk)
Posted: Sun Sep 19, 2004 8:45 am
by At0miC
That little green box looks just like the thingy you will get if you don't have the entdefs.pk3 in your main, like if you load a map with many scripted models in it, only some green boxes (models) will appear.
But I don't know if that also would be with creating bevels??

Posted: Sun Sep 19, 2004 8:53 am
by wacko
edit: i deleted the lines which became obsolete when AtOmic found the solution
Nevertheless, I found some things in your preferences you might better change:
Wide toolbar - would give u some nice additional buttons, check it out
Paint sizing info - might be annoying, but well, I think it's helpful
Use Quake3 map format - ought to cause lots of trouble when checked
Texture scale - textures seem to be made rather for a scale of 0.5, they look better then. So I'd change this to 0.5
Snapshots - U'll have to delete them once in a while, because they get many, but u'll love them after ur radiant did crash... U can wait for the time coming
Posted: Sun Sep 19, 2004 9:04 am
by wacko
At0miC wrote:But I don't know if that also would be with creating bevels??

Wahoo, it does. AtOmic, this was a good one
so, Szico, find ur entdefs.pk3 in ur radiant folder and copy it in mohaa/main (or is it mohaa/mainta for SH?) and things ought to be good finally. And u'll even be able to set a player start then

Posted: Sun Sep 19, 2004 4:19 pm
by Szico VII
finally, thanks

:)
Posted: Sun Sep 19, 2004 4:56 pm
by At0miC
okay, good
