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Posted: Wed Jan 21, 2004 12:30 am
by GrimReaper
I dont even know...but i made sure the filters were unchecked and even tried checking them all and seeing if that worked but didnt
Posted: Wed Jan 21, 2004 12:31 am
by omniscient
woops. now i dont understand why turinging on/off a filter from the list wouldnt work but changing it with a hotkey would. strange.
Posted: Wed Jan 21, 2004 12:32 am
by wacko
GrimReaper wrote:I dont even know...but i made sure the filters were unchecked and even tried checking them all and seeing if that worked but didnt
sometimes they are unchecked in the menu, but still active. 'Filtering All' twice makes sure everything is the way it is supposed to be. Good night

!
Posted: Wed Jan 21, 2004 12:33 am
by omniscient
cursed filters, that why i dont like to use em a lot. good night.
Posted: Wed Jan 21, 2004 12:38 am
by GrimReaper
Good Night,and thanks...but still after 3 pages we figure out little problem like that.Plus im a n00b at this so I dont know hotkeys.
Posted: Wed Jan 21, 2004 1:13 am
by omniscient
well atleast u can map again. did u say u compiled it and the brushes were still not there? if u did that is very strange, could pose another problem.
Posted: Wed Jan 21, 2004 1:54 pm
by Cheetohs
Does anyone know why it does this though? So, after reading this, is it the detailed brushes that made parts of the level disappear?
Posted: Wed Jan 21, 2004 2:34 pm
by wacko
Cheetohs wrote:Does anyone know why it does this though? So, after reading this, is it the detailed brushes that made parts of the level disappear?
LMAO: No, they do nothing bad! But once they are filtered (i.e. Detail filter is active), u won't see them anymore (btw, that's what u filter them for).
Problem: MOHRad sometimes doesn't show that a filter is active but in fact it is.
Solution: Set Filter/All once and then once again. This should turn all filters off (or on, which would need a third time)