Hey m8 tried ya map out, found a few errors like some brushes not meeting cos of different heights and stuff, love the radar explosion.
My FPS was around 50-70 and for my GeForce 2 MX 500 thats Average so no probs with gameplay there
Update Mammut Radar
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Thanks for trying it wilson its much appreciated and nice fps on the Geforce 2 (for some reason my fps is bad on a Geforce 4 Ti-4200 so i think i may need a new one, maybe ill try ATI this time)
as for the brushes you mentioned were you talking in the sewers by the bunker cos i know of that (and a few more)
If there are others can you point them out just incase i've missed them
Cheers
Shifty
as for the brushes you mentioned were you talking in the sewers by the bunker cos i know of that (and a few more)
If there are others can you point them out just incase i've missed them
Cheers
Shifty
.MDT Webmaster, Mapper, Moddeler & Concept Artist
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http://www.shiftys-bunker.tk Under Construction
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http://www.shiftys-bunker.tk Under Construction
Cheers wilson, I think I know which ones you mean and there allready fixed as are the others - I hope
.MDT Webmaster, Mapper, Moddeler & Concept Artist
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http://www.shiftys-bunker.tk Under Construction
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- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Alright, I finally got around to taking some screenshots of the errors that I noticed when previewing your map. I'm sure you're aware of a lot of them, and have probably already fixed some, but I figure it doesn't hurt to show them to you anyway, right?







It looks like you're using blank_lightmap instead of caulk, because caulk isn't supposed to be drawn, while your invisible surfaces are gray. Your skybox is also pretty high. You could probably lower a lot, which will also decrease compile times, raise fps, and make the file size of your map smaller.







It looks like you're using blank_lightmap instead of caulk, because caulk isn't supposed to be drawn, while your invisible surfaces are gray. Your skybox is also pretty high. You could probably lower a lot, which will also decrease compile times, raise fps, and make the file size of your map smaller.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

1st off thanks for the Pics Axion i new about most of em some i didn't
2nd
Thanks to the fantastic tutorial for blowing up objectives now both objectives work as they should
I've gotta clean up some stuff that I just noticed and work out a bug with the door leading to the sewer and I'll be ready to release the official Beta so not long now
Cheers
Shifty
2nd
Thanks to the fantastic tutorial for blowing up objectives now both objectives work as they should
I've gotta clean up some stuff that I just noticed and work out a bug with the door leading to the sewer and I'll be ready to release the official Beta so not long now
Cheers
Shifty
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
-
echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
While in game press ` to bring down the console and type fps 1 hit enter and it should display, if your console doesnt appear you need to go into advanced options to enable it.
Shifty
Shifty
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
