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Posted: Thu Feb 19, 2004 11:58 pm
by Wilson
Hey m8 tried ya map out, found a few errors like some brushes not meeting cos of different heights and stuff, love the radar explosion.

My FPS was around 50-70 and for my GeForce 2 MX 500 thats Average so no probs with gameplay there

Posted: Fri Feb 20, 2004 10:07 am
by Shifty
Thanks for trying it wilson its much appreciated and nice fps on the Geforce 2 (for some reason my fps is bad on a Geforce 4 Ti-4200 so i think i may need a new one, maybe ill try ATI this time)

as for the brushes you mentioned were you talking in the sewers by the bunker cos i know of that (and a few more)

If there are others can you point them out just incase i've missed them

Cheers

Shifty

Posted: Sat Feb 21, 2004 12:20 pm
by Wilson
Well the ones in the sewers i saw and if you go right on the path around the bunker and go round at the back right turn the brushes dont meet.

Hope you understood that rubbish just then but thats the only way I can really explain it lol

Posted: Sat Feb 21, 2004 1:22 pm
by Shifty
Cheers wilson, I think I know which ones you mean and there allready fixed as are the others - I hope

Posted: Sun Feb 22, 2004 2:39 am
by Axion
Alright, I finally got around to taking some screenshots of the errors that I noticed when previewing your map. I'm sure you're aware of a lot of them, and have probably already fixed some, but I figure it doesn't hurt to show them to you anyway, right?

Image
Image
Image
Image
Image
Image
Image

It looks like you're using blank_lightmap instead of caulk, because caulk isn't supposed to be drawn, while your invisible surfaces are gray. Your skybox is also pretty high. You could probably lower a lot, which will also decrease compile times, raise fps, and make the file size of your map smaller.

Posted: Sun Feb 22, 2004 6:34 pm
by Shifty
1st off thanks for the Pics Axion i new about most of em some i didn't

2nd
Thanks to the fantastic tutorial for blowing up objectives now both objectives work as they should

I've gotta clean up some stuff that I just noticed and work out a bug with the door leading to the sewer and I'll be ready to release the official Beta so not long now

Cheers

Shifty

Posted: Mon Feb 23, 2004 5:28 am
by echo_rancid
Shifty looks really good...Anyone...I was wondering how to check out fps on my own map, what do I need to do that?

Posted: Mon Feb 23, 2004 9:22 am
by Shifty
While in game press ` to bring down the console and type fps 1 hit enter and it should display, if your console doesnt appear you need to go into advanced options to enable it.

Shifty

Posted: Mon Feb 23, 2004 4:31 pm
by echo_rancid
Thanks a lot shifty.