ok, my .bsp name and my .scr name are exactly the same, case wise and everything. they are both in my DM folder. I load the map in MOHAA, press the switch and nothing happens. the best I can do right now is make a Func>Door brush that is as high as I want the thing to go and make it go up... but unfortunatly, that sounds like a wooden door. I dont even know how to make it sound metal at least

here is
exactly what my script looks like.
Code: Select all
main:
level waittill prespawn
thread ES
level waittill spawn
end
ES:
$ES waittill trigger
$EB loopsound lighthouse_run
$EB time 10
$EB movexup 300
$EB waitmove
$EB stoploopsound lighthouse_run
wait 5
$EB loopsound lighthouse_run
$EB time 10
$EB movexdown 300
$EB waitmove
$EB stoploopsound lighthouse_run
wait 1
goto ES
end
And I give both the Trigger>use AND the Script>object a Key of Targetname not target or something like that right? it has to be
Key: targetname for them both right? and
Value: ES (for switch) and Value: EB (for script object)
Please check for even the slightest error. i will keep trying things too but I need expirience to back me up. plz help me in my time of noob.