master-of-fungus-foo-d wrote:of course. Actually id like to thank you for any constructive criticizm. And again, as i have posted here before, it tstill needs some finishing up(i didnt type this with an angry tone)
This was the kind of response I was hoping for from my post. I figured that I had a 50-50 chance that you would either get really defensive, or accept the critique as helpful observations to improve your work.
No one wants you to give up mapping. The people here are the best resource you will find to learn all you need to know. They've taught me a lot Everyone had to start out where you are now. Give it time.
But don't ask for criticism if all you want to receive is praise.
Well other than what has been said, and jv pointed this out too, the way that plane is posititioned is physically impossible. If a plane crashed like that it would be crumpled into a ball from the shear g-forces of hitting the ground and also would produce a crater. My advice is to make the plane look like it crash landed and skidded across the road. Having it sit like normal and make a crater where the plane would scrape up and place a pile of debris and dirt in front of the plane...
Just looked at the screenies, looks quite good , somewhere inbetween the poll options I can see some things like: steched textures, blablabla and what they've all said, but as a big map and a new(ish) mapper's effort I think its quite good
Just play with things to get them right (i have something around 46 test maps on my comp, and thats after i cleaned it )
(i have something around 46 test maps on my comp, and thats after i cleaned it )
my test maps folder is about 550 mbs now !!
im gonna test ur map l8r ,but i can now since im having some problems and i cant see the screeshots (and i hate downloading something i cant see) .bu tperhaps u should go back and practice alittle more to avoid such embarresment !!
My advice is to make the plane look like it crash landed and skidded across the road
well,i attempted to do that in my map .but i lacked the "skidding" textures that would match the ground texture .and it would have been alittle hard to do also,since i didnt use any lod terrain it would have been very hard to make a crater
My advice is to make the plane look like it crash landed and skidded across the road
well,i attempted to do that in my map .but i lacked the "skidding" textures that would match the ground texture .and it would have been alittle hard to do also,since i didnt use any lod terrain it would have been very hard to make a crater
Well you're right, but you could improvise by maybe stretching the textures with a patch mesh and make it look like something scraped across the ground.