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Posted: Sat Jun 05, 2004 2:49 pm
by Cigs
going a little of topic here
i started a new thread
Spawn an entity ? (randomly) (dog: ai_german_hund_dog-real):
/forum/viewtopic.php?p=59746#59746
Posted: Thu Jul 08, 2004 7:47 pm
by vkdawg
Cigs wrote:i still always have to type "restart" in console in order for it to work on the map
like this
map dm/lightpuls
i try it ... lights puls, message prints, NO SOUND!
restart
i try it ... lights puls, message prints, SOUND!
?
how to set the ambient radius?
is it the [mindist] & [maxdist] that set the range in wich we heard the sound ?
Did you ever get an answer to HOW TO make these sounds work WITHOUT restarting the map!!!!
I'm having the same problem - it doesn't really seem to be answered here. Did you ever get the sound to work without RESTARTing the map? If so, HOW'D you do it!!??
I have a similar problem. I have the scriptmaster stuff at the top of the .scr file (above waittill prespawn) like this:
local.master = spawn ScriptMaster
local.master aliascache garage_door_open sound/mechanics/m6l3a_SlidingDoors_Open.wav soundparms 1.0 0.0 1.0 0.0 160 1600 item loaded maps "m moh dm obj "
local.master aliascache garage_door_close sound/mechanics/m6l3a_SlidingDoors_Close.wav soundparms 1.0 0.0 1.0 0.0 160 1600 item loaded maps "m moh dm obj "
local.master aliascache transformer_snd sound/mechanics/Mec_GeneratorRun_01.wav soundparms 1.0 0.0 1.0 0.0 160 1600 item loaded maps "m moh dm obj "
local.master aliascache radio_snd sound/mechanics/Mec_RadioMusic_01.wav soundparms 0.7 0.0 1.0 0.0 250 1600 local streamed maps "m moh dm obj "
local.master aliascache siren_snd sound/mechanics/Mec_Alarm_10.wav soundparms 1.2 0.0 1.0 0.0 12000 12000 item streamed maps "m moh dm obj "
local.master aliascache bell_snd sound/mechanics/Mec_Alarm_02.wav soundparms 1.2 0.0 1.0 0.0 600 5000 item loaded maps "m moh dm obj "
level waitTill prespawn
BUT, the sounds DO NOT work unless I restart the map from the console.
Any idea how to get these to work WITHOUT restarting the map????