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Posted: Mon Jun 07, 2004 10:19 pm
by panTera
thanks for the link Wacko, that also clears up the problem a bit I guess.
Posted: Wed Jun 09, 2004 9:41 pm
by Jack Ruby
Didnt download the map yet but had a look at your screenies, lovely work guys, very very nice.
I was very amused by Cheetos jumping around and finding odd places. I always try to build them foolproof but people like cheetos always come back with a crazy route, wish I was that adventurous

Posted: Wed Jun 09, 2004 9:49 pm
by Krane
Thanks Ruby

! You can either try our beta version or wait until (probably) monday for the full version.
We were lucky to find Cheetohs (the official MOHAA acrobat

), he helped us a lot, will deserve a space in the readme...
I'd like to ask if anyone here can setup a server w/ our map coz we never played it online (Me and Wacko have both slow connections

) to gave a full test on it!
Results/bugs can be posted here!
Thanks!
Posted: Wed Jun 09, 2004 10:04 pm
by Jack Ruby
I have broadband, I could run a server from my machine, I will download the beta, when do you want to fight it out then ?
Posted: Thu Jun 10, 2004 1:08 am
by nuggets
lmao just deleted all my contacts in MSN

, let me know when one of you 2 are on again

Posted: Thu Jun 10, 2004 5:00 am
by Krane
Unfortunately, I cannot give you the honor of kicking my b*** because I have dial-up. Even the server having broadband, it's not enough for me the even move properly in the map

...
My idea is that other players can join you in this test...If someone here is interested, plz contact Jack Ruby and setup a time...
I'll be here (w/ my b*** intact) waiting for the results.
Thanks Jack for helping us w/ the map.
And good fight

!
Posted: Thu Jun 10, 2004 3:48 pm
by Cheetohs
Are my um.. screenshots and pictures showing for you guys yet?
Well thanx guys. Being an acrobat and finding weird ways of getting to places is what i do best.. hell my clan calls me 'monkey' cuz i get places they have never even seen before

. Well, anyhoo, if you guys come out with anymore maps ill find ze problems with it.
Posted: Thu Jun 10, 2004 9:45 pm
by wacko
yes, now i can see them. and what or where is that whatisit.jpg? maybe i cleaned that edge before without knowing but in my version i couldnt find anything that looked like that...
ur clan calls u monkey? hahaha, in germany we had a TV-series called 'Daktari' about a jungle vet station and there was a chimp called Cheetah. But that's not u, I suppose? Sorry m8, couldnt resist
Thanks again for ur 'monkey business'
Posted: Fri Jun 11, 2004 7:57 pm
by Cheetohs
haha, close... but not close enough

. it was actually just one clanmate that called me that cuz, like i said, i would jump weird places and he couldn't

.. oh well, what can i say!
As for that piece, ill get a new SS and edit this post

.
(Edit): Ok, here is where it is, i just found out that it is on ALL of these buildings, here is a SS of what im talking about.

It looks like the barbwire fencing post that is on the other side of the large wall for the allies... dunno how this works but that's what it looks like.
Messing around once again in your map, i found another problem...
Ok, there is an 'invisible' metal wall here (im guessing your textures?). When you shoot at this area (note: it goes all the way around on the 2nd floor of the container room.. most parts anyways), when you shoot this area the 'bullet' gives off sparks and does not pass through. (note the spark behind the screenshot message)

.
well, i think that's it for errors!

Posted: Tue Jun 15, 2004 4:23 pm
by wacko
And thnx again
Things are corrected and release will be these days (if everything was okay for Krane

)
Posted: Tue Jun 15, 2004 10:02 pm
by Krane
No prob w/ me...
THE FINAL VERSION IS OUT

!
You can get it at
my site or you can get at
Wacko's site.
I'd like to thank everybody here, nuggets, cheetohs, etc...
Download and enjoy...and beware of the turret!
Posted: Mon Jun 28, 2004 8:03 am
by diego
I finally got to look at this map. Very nice. I love the detail in the cloning tanks, particularly the broken one. Getting off ladders is a little sticky but I figured it out.
The lighting and crips shadows are great. I prefer it a little brighter for a TDM map. But I can hear the Boos and Hisses already for saying that.