I got it fidured out!
aliascached sounds in ubersound/dmdogsmap.scr (an ubersoundscript)
but the thing that made it work was
I HAD TO PUT THE dmdogsmap.pk3 IN EA Games/MOHAA/mainta/dmdogsmap.pk3 !!!!!
(i also think that's why anim/dog_killed.scr has effect now; i dno)
everything works fine! Server doesn't crash!
here's the qconsole.log
------ Server Initialization ------
Server: dm/dmdogsmap
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
LoadLibrary (mainta/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 3020
Magic sizeof actor numer: 2956
------------------
Event system initialized: 178 classes 1468 events 1045216 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/dm/dmdogsmap.bsp, 0 )
Adding script: 'dm/dmdogsmap_precache.scr'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
-------------------- Spawning Entities -----------------------
soundtrack switched to .
^~^~^ Event 'sunflare' does not exist.
^~^~^ Failed execution of event for class 'World'
mohta Archive Version 1
4488 memory allocated for navigation.
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 1 ms
0 teams with 0 entities
Adding script: 'dm/dmdogsmap.scr'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
4 entities spawned
19 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 121 ms
THESE SCRIPTS ARE IN may mainta/ubersound folder (they should be removed)(they aren't put in a pk3 yet)
-----------PARSING 'ubersound/canon.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/canon.scr
Parse/Load time: 0.002000 seconds.
-------------PARSING 'ubersound/canon.scr' DONE (SERVER)---------------
-----------PARSING 'ubersound/detector.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/detector.scr
Parse/Load time: 0.002000 seconds.
-------------PARSING 'ubersound/detector.scr' DONE (SERVER)---------------
-----------PARSING 'ubersound/dm_battlebunkers_1_1.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/dm_battlebunkers_1_1.scr
Parse/Load time: 0.005000 seconds.
-------------PARSING 'ubersound/dm_battlebunkers_1_1.scr' DONE (SERVER)---------------
-----------PARSING 'ubersound/dmdogsmap.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/dmdogsmap.scr
^~^~^ Game (Event: 'aliascache', Object: 'ScriptMaster') : Index 13 out of range
^~^~^ Event 'mp' does not exist.
^~^~^ Failed execution of event for class 'ScriptMaster'
^~^~^ Game (Event: 'aliascache', Object: 'ScriptMaster') : Index 13 out of range
^~^~^ Event 'mp' does not exist.
^~^~^ Failed execution of event for class 'ScriptMaster'
Parse/Load time: 0.010000 seconds.
-------------PARSING 'ubersound/dmdogsmap.scr' DONE (SERVER)---------------
-----------PARSING 'ubersound/uberdialog.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.472000 seconds.
-------------PARSING 'ubersound/uberdialog.scr' DONE (SERVER)---------------
-----------PARSING 'ubersound/ubersound.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.100000 seconds.
-------------PARSING 'ubersound/ubersound.scr' DONE (SERVER)---------------
------ Server Initialization Complete ------ 5.00 seconds
soundtrack switched to music/m5l1b.mus.
playing music/m5l1b.mus
music set to normal with fallback normal
Loading Ambient.scr
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animal/german_shepherd.tik
^~^~^ Warning: maxdist too small, forcing to 256 for entity 20, targetname 'dmdog'
^~^~^ Warning: maxdist too small, forcing to 256 for entity 21, targetname 'dmdog'
SV packet loopback : connect
SVC_DirectConnect ()
>>>\challenge\0\qport\12589\protocol\17\name\|AS|=[89th]=Cigs\rate\25000\dm_playergermanmodel\german_panzer_tankcommander\snaps\20\dm_playermodel\american_army<<<
version 17 connecting to 17
Going from CS_FREE to CS_CONNECTED for |AS|=[89th]=Cigs
CL packet loopback: connectResponse
|AS|=[89th]=Cigs : dropped gamestate, resending
SV_SendClientGameState() for |AS|=[89th]=Cigs
Going from CS_CONNECTED to CS_PRIMED for |AS|=[89th]=Cigs
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (mainta/cgamex86.dll)
------------------
Event system initialized: 7 classes 144 events 4032 total memory in response list
CM_LoadMap( maps/dm/dmdogsmap.bsp, 1 )
-----------PARSING 'canon.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/canon.scr
Parse/Load time: 0.008000 seconds.
-------------PARSING 'canon.scr' DONE---------------
-----------PARSING 'detector.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/detector.scr
Parse/Load time: 0.002000 seconds.
-------------PARSING 'detector.scr' DONE---------------
-----------PARSING 'dm_battlebunkers_1_1.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/dm_battlebunkers_1_1.scr
Parse/Load time: 0.003000 seconds.
-------------PARSING 'dm_battlebunkers_1_1.scr' DONE---------------
-----------PARSING 'dmdogsmap.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/dmdogsmap.scr
^~^~^ CGame (Event: 'aliascache', Object: 'ClientGameCommandManager') : Index 13 out of range
^~^~^ Event 'mp' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CGame (Event: 'aliascache', Object: 'ClientGameCommandManager') : Index 13 out of range
^~^~^ Event 'mp' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
Parse/Load time: 0.007000 seconds.
-------------PARSING 'dmdogsmap.scr' DONE---------------
-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.639000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------
-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.101000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------
stitched 0 LoD cracks
...loaded 132 faces, 0 meshes, 0 trisurfs, 0 flares
Cmd_AddCommand: ter_restart already defined
R_LevelMarksLoad: maps/dm/dmdogsmap.dcl not found
SOUNDTRACK: Loading music/m5l1b.mus
MUSIC: changing from [ none | none ] to [ normal | normal ]
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2_fps.tik'
WARNING: reused image textures/models/human/usa_paratrooper/air_pt_coat.tga with mixed picmip value
WARNING: reused image textures/models/human/usa_paratrooper/air_pt_coat.tga with mixed picmip value
WARNING: reused image textures/models/gear/us_gear/Parachute_pack.tga with mixed picmip value
WARNING: reused image textures/models/equipment/us_pt_helmet3.tga with mixed picmip value
WARNING: reused image textures/models/equipment/us_pt_helmet1.tga with mixed picmip value
WARNING: reused image textures/models/human/uk_paratrooper/uk_air_pt_coat.tga with mixed picmip value
WARNING: reused image textures/models/human/uk_paratrooper/uk_air_pt_coat.tga with mixed picmip value
WARNING: reused image textures/models/gear/uk_gear/Parachute_pack_uk.tga with mixed picmip value
WARNING: reused image textures/models/equipment/uk_pt_helmet3.tga with mixed picmip value
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fx_fence_wood.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.01 seconds
CL_InitCGame: 1.73 seconds
Going from CS_PRIMED to CS_ACTIVE for |AS|=[89th]=Cigs
Called FadeSound with: 0.000000
|AS|=[89th]=Cigs has entered the battle
********* acktun Heir gunter hund *********
********* attention beware of dog *********
LOCALIZATION ERROR: 'NPCS: Allies 1(1) Axis 1(1)' does not have a localization entry
LOCALIZATION ERROR: 'NPCS: Allies 0(0) Axis 1(1)' does not have a localization entry
dog is at (784.406616, -174.660919, 8.125000) with thinkstate idle and health 135.000
self normal health 100.000
|AS|=[89th]=Cigs has joined the Axis
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/binoculars.tik
WARNING: reused image models/fx/muzflash/flashnode1.tga with mixed picmip value
WARNING: reused image textures/effects/bodyhitpuff.tga with mixed picmip value
WARNING: reused image textures/effects/stonechip.tga with mixed picmip value
LOCALIZATION ERROR: 'NPCS: Allies 0(0) Axis 0(0)' does not have a localization entry
^~^~^ Warning: maxdist too small, forcing to 256 for entity 21, targetname 'dmdog'
ClientGameCommandManager::LoopSound
WARNING: reused image textures/sprites/dirt_mortarHit.tga with mixed picmip value
WARNING: reused image textures/sprites/mortarsnow_noise.tga with mixed picmip value
********* attention beware of dog *********
WARNING: reused image textures/effects/bh_dirt_piece.tga with mixed picmip value
LOCALIZATION ERROR: 'NPCS: Allies 1(1) Axis 0(0)' does not have a localization entry
ClientGameCommandManager::LoopSound
^~^~^ Warning: maxdist too small, forcing to 256 for entity 20, targetname 'dmdog'
********* acktun Heir gunter hund *********
^~^~^ Warning: maxdist too small, forcing to 256 for entity 21, targetname 'dmdog'
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Miles DLL Removed -------
------- Sound Deallocation (507) -------
Deallocating 0x 1FB (Done)
Deallocating 0x 1FB (Done)
Deallocating 0x 1FB (Done)
Deallocating 0x 1FB (Done)
Deallocating 0x 1FB (Done)
Deallocating 0x 1FB (Done)
Deallocating 0x 1FB (Done)
.
.
.
Deallocating 0x 1FB (Done)
Deallocating 0x 1FB (Done)
Deallocating 0x 1FB (Done)
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
tell me if something seems wrong

Thank u