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Posted: Sat Aug 14, 2004 9:25 pm
by bdbodger
seems to me that you are not useing the right targetname . Make sure that switch is the targetname of your trigger or change switch to the correct targetname .

script

Posted: Sat Aug 14, 2004 11:28 pm
by tltrude
I think he is saying the script does not run with the trigger line as it is. It is not a good idea to use a scripting command word as a targetname. So, change the trigger's targetname (in the script and the map) to "switch1".

Just before you test the map, type "logfile 1" in the console. Then, after testing, post the text from main/qconsole.log here.

Posted: Sun Aug 15, 2004 4:50 am
by hogleg

Posted: Sun Aug 15, 2004 2:45 pm
by GARRAPIGNADO
Oh, thanks Hogleg, it's very nice.

Trude, I didn't know that trigger was an special word. It's logic that I couldn't use it as targetname.

I'll try with another targetname first. If that works, I'll include the hurting as Hogleg told.

Thanks again! :D

Posted: Sun Aug 15, 2004 2:50 pm
by GARRAPIGNADO
IT WORKS!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D

EUREKAAA

Good: I changed the targetname to "interruptor", that's the meaning of switch in Spanish, jejejejeejejej.

So, the box makes noise!!!!!

Now I'm going to try the hurt! :D

Posted: Sun Aug 15, 2004 3:00 pm
by GARRAPIGNADO
I tried the hurt. With the line "$box explode 100", I keep the box in my head with 1 health, jejejeje. So, I gave it explode 200, and I die!!!!

Thanks all of you. Now, I can make some other things (the next is to use the Trude's bombing map to learn about it!)

Thansk again! :D :D :D :D :D :D