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Posted: Tue Feb 15, 2005 12:23 pm
by FIVEBOY
Ok wacko the speed is great and the direction is all correct

but i was hoping the player could move around the truck and shoot at people i tried messing around with the script but i got no where

I will try again after work but i spent 3 hours last night comparing it with the engle nest one and im so thick i cant get it to work the same

i will try again after work if not too tired
+ do i have to have the driver visable too? it just he sticks through the truck and the truck does not have a sun roof lol.
Again i am sorry i hate being fussy will you be able to edit the script please.
sorry i feel rude.
thx 5
Posted: Tue Feb 15, 2005 12:56 pm
by wacko
np. same link, new files
no driver and no player glueing

Posted: Tue Feb 15, 2005 4:42 pm
by FIVEBOY
Wacko perfect i may need help putting the script into my main scirpt

i'm so happy just how i wanted it.
one thing to get sound do i need to make a ubersound file for my pk3 ??
cheers 5
Posted: Thu Feb 17, 2005 11:49 pm
by FIVEBOY
Posted: Wed Mar 09, 2005 3:10 pm
by small_sumo
Lookin good bro. Um with yer problem, you need the old q3map.exe to do aa levels.
Posted: Wed Mar 09, 2005 3:38 pm
by lizardkid
nice use of light mate

Posted: Wed Mar 09, 2005 3:43 pm
by [D.o.G]FaDe2BlAcK
PEPSI MACHINE!!!! dude im so d/ling ur map when its done. i mean, do u ever see a vending machine in any1 else's maps? heck, i wouldnt even be fighting, i'd be EATING. lol looks very nice.
Posted: Wed Mar 09, 2005 3:48 pm
by lizardkid
yeah, they have pop dispensers in HL2
it's easy enough to recreate

Posted: Wed Mar 09, 2005 4:01 pm
by Mj
Looks cool

Posted: Sat Mar 12, 2005 11:33 am
by FIVEBOY
Thanks for your comments
I really sorry i made the map with SDK i did not realise it would not work with AA enigne, i will still be releasing the .map file hopefully over the next few days.
Posted: Mon Mar 14, 2005 8:35 pm
by Jack Ruby
Can you not open your .map in AA radiant, I think all that will happen is that any SH textures or models will be missing, just replace them with AA textures
and models and compile for AA.
Im prob wrong im a bit rusty on the mapping but it might work.
Posted: Mon Mar 14, 2005 11:03 pm
by FIVEBOY
heres a link for the map
/forum/viewtopic.php?t=10058