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Posted: Sun Jun 12, 2005 8:02 am
by bdbodger
I found something with the map 0815....
Code: Select all
//<------------------------ladder toren------------------------->
//<------------------------------------------------------------->
level.obj_model[100] = spawn script_origin
level.obj_model[100].origin = ( 514.338 3801.076 29.125 )
level.obj_model[100].targetname = "ladderbottom"
level.obj_model[100].angles = "0 180 0"
level.obj_model[100].set = 4
//<------------------------------------------------------------->
level.obj_model[101] = spawn script_origin
level.obj_model[101].origin = ( 495.171 3801.597 588.125 )
level.obj_model[101].targetname = "laddertop"
level.obj_model[101].angles = "0 180 0"
level.obj_model[101].set = 4
//<------------------------------------------------------------->
level.obj_model[102] = spawn info_pathnode
level.obj_model[102].origin = ( 574.338 3801.076 29.125 )
level.obj_model[102].targetname = "route"
level.obj_model[102].angle = 180
level.obj_model[102].name = "rt4"
level.obj_model[102].action = "ladder"
level.obj_model[102].actionset = 4
level.obj_model[102].id = 2
//<------------------------------------------------------------->
The bot manual says that the node with id 1 is actually not used so since this ladder starts at node 2 maybe a problem
Posted: Sun Jun 12, 2005 9:00 am
by k47a
May I ask a question?
What are those bot addons for?

Posted: Sun Jun 12, 2005 9:26 am
by bdbodger
What these maps are are objective maps that didn't start out as bot maps . proximo use the botsmapper tool I created to make them into bot maps . They will work serverside so you can play them by yourself or with others . All they need is JVbots and I guess the update . Both can be found at my site as well as some of the maps that proximo made into bot maps . If you download the maps from proximo the zips may contain JVbots already .
Posted: Sun Jun 12, 2005 9:40 am
by k47a
So, I could play Obj maps alone? Do I need internet connection? And what's serverside?
Posted: Sun Jun 12, 2005 10:03 am
by Gizmo
IvaN (master of disaster) wrote:So, I could play Obj maps alone?
Yes, tdm maps as well if you download the right scripts.
IvaN (master of disaster) wrote:Do I need internet connection?
No (to play) Yes (to download the maps

)
IvaN (master of disaster) wrote:And what's serverside?
Well the statement is not entirely correct, serverside means you don't have to download anything to connect to a server running a certain mod like freeze-tag, domination, ...,
Some bot maps are serverside (all the stock bot maps). If you want to run the other bot maps on a server, someone connecting to the server at least needs the bsp (meaning the map).
The bot script is serverside and not needed by the clients.
Hope that answers your questions

Posted: Sun Jun 12, 2005 10:15 am
by k47a
Hah, cool, I'm gonna try that asap.
How do I get it working? Put the jv_bot and the map in the main folder? How can I start a game? Like a normal DM map (in the MP menu)?
Posted: Sun Jun 12, 2005 10:29 am
by bdbodger
Thats right just put JVbots ( both pk3's) into your main directory like any other mod and download the zips of the bot maps and put the pk3's from the zips into your main directory as well then just start the map from the mp menu .
Posted: Sun Jun 12, 2005 10:30 am
by k47a
Okay that works, but some of the bots just don't move very much... And somehow their kills don't count...
Posted: Sun Jun 12, 2005 3:02 pm
by proximo
IvaN (master of disaster) wrote:Okay that works, but some of the bots just don't move very much... And somehow their kills don't count...
Some bots are sniper or camper and don't move so match , some other are bombnode or triggernode and these bots move to attack or defend the objective like bombs. If you want to count bot kills you af to use bot scoreboard see forum index " Bot Scoreboard (Works but with a few bugs) " .
You can also download " Blades_MohAA_Pack_V3.2 " next link
http://www.urc-clan.com/ it his a complete feature to handle bots and mods bot scoreboard include.
Bot scoreboard works only client side.
Enjoy.
Posted: Sun Jun 12, 2005 3:29 pm
by proximo
bdbodger wrote:I found something with the map 0815....
The bot manual says that the node with id 1 is actually not used so since this ladder starts at node 2 maybe a problem
The ladder script you show his working well, there his another in the script leading to the bomb. I try everything start the ladder at node 3 and more but it won't work. It work sometimes i think when i start the map the first time after I make changes.
Thanks anyway, i am sure some day we will find it

Posted: Sun Jun 12, 2005 3:47 pm
by proximo
I finish 6 maps now coming soon, need to test it.
obj_canal
objxfireville
obj_pipeline
Aarschot Obj
obj / tdm finalv3lab
Hide-and-Seek2 > Tdm sniper map with custom skins
Posted: Sun Jun 12, 2005 4:12 pm
by Mj
Plz, Plz do OperaHouse!

Posted: Sun Jun 12, 2005 5:39 pm
by proximo
Mj wrote:Plz, Plz do OperaHouse!

I am working on it, but I have problem to remove the bangelores from the map and pathnode dont cross this spot.
Any help his welcom
Posted: Sun Jun 12, 2005 11:21 pm
by proximo
Posted: Mon Jun 13, 2005 7:02 am
by k47a
Damn, I did take me quite some time to actually SEE those guys!!
