star gate mod
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Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
Click the first link I gave you and then click on where it says
Mohaa Skb Exporter ver 1.21b , that's a link to the download.
**Edited to add direct link to the download **
http://homepage.eircom.net/~abyrne/Mode ... porter.zip
Mohaa Skb Exporter ver 1.21b , that's a link to the download.
**Edited to add direct link to the download **
http://homepage.eircom.net/~abyrne/Mode ... porter.zip
Last edited by Waylander76 on Tue May 30, 2006 8:48 am, edited 1 time in total.
-
Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
-
Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
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Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
forums so I thought it was time I passed soemthing back
One thing I have noticed when exporting the MD3 files is that the .TIK file
sometimes needs editing as it gets the order of the textures on the model wrong.
not a big deal but it had me stumped for a while
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Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
In the mohaa SKD Exporter dialog box that appears when you want to
save your MD3 from milkshape you need to point it to the MoHAA directory.
If you MoH install is on your C drive the path will be
C:\Program Files\EA GAMES\MOHAA
Browse to that directory using the little arrowed button on the left of the
dialog box or type it in.
The exporter will create 3 folders in your MOHAA directory called
'models','scripts' and 'textures' and will put all the exported files in there.
When that's done you will need to make a .PK3 so you can use the models in radiant and the game.
save your MD3 from milkshape you need to point it to the MoHAA directory.
If you MoH install is on your C drive the path will be
C:\Program Files\EA GAMES\MOHAA
Browse to that directory using the little arrowed button on the left of the
dialog box or type it in.
The exporter will create 3 folders in your MOHAA directory called
'models','scripts' and 'textures' and will put all the exported files in there.
When that's done you will need to make a .PK3 so you can use the models in radiant and the game.
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Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
What exactly are you trying to convert from MD3 to MoH format?
How do you have the MD3's at the moment? in the orignal PK3's or have you extracted them?
If you extracted them did you extract the textures as well?
Quote:
'ok texture problem i put a hat on 1 of the guys and now the hat dont have texture'
Where does the texture not show? MoHRadiant or the game?
You have created a PK3 file haven't you?
If you haven't then the texture won't show as the gam/radiant doesn't know it's there.
If you have created a PK3 then the paths to the texture in the .TIK file
or shader file need editing.
When you post your problem could you go into a bit more detail as it's difficult to help with minimal information!!
How do you have the MD3's at the moment? in the orignal PK3's or have you extracted them?
If you extracted them did you extract the textures as well?
Quote:
'ok texture problem i put a hat on 1 of the guys and now the hat dont have texture'
Where does the texture not show? MoHRadiant or the game?
You have created a PK3 file haven't you?
If you haven't then the texture won't show as the gam/radiant doesn't know it's there.
If you have created a PK3 then the paths to the texture in the .TIK file
or shader file need editing.
When you post your problem could you go into a bit more detail as it's difficult to help with minimal information!!
