star gate mod

Want to recruit some people for your mod ? Want to work on a mod ? Post the relevant info here. Not for mapping questions.

Moderator: Moderators

Waylander76
Sergeant Major
Posts: 122
Joined: Wed Jun 01, 2005 10:03 am

Post by Waylander76 »

Click the first link I gave you and then click on where it says
Mohaa Skb Exporter ver 1.21b , that's a link to the download.

**Edited to add direct link to the download **

http://homepage.eircom.net/~abyrne/Mode ... porter.zip
Last edited by Waylander76 on Tue May 30, 2006 8:48 am, edited 1 time in total.
User avatar
Kevin J
Colour Sergeant
Posts: 77
Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

Post by Kevin J »

i did said connot be found
Waylander76
Sergeant Major
Posts: 122
Joined: Wed Jun 01, 2005 10:03 am

Post by Waylander76 »

It does work i've just downloaded it!

try right clicking and 'save target as'....
User avatar
Kevin J
Colour Sergeant
Posts: 77
Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

Post by Kevin J »

i try to export and it says path name invalid
Waylander76
Sergeant Major
Posts: 122
Joined: Wed Jun 01, 2005 10:03 am

Post by Waylander76 »

The save path needs to point to your MoH install.
it should be something like

c:\Program Files\EA Games\MOHAA

Milkshape will put all the exported bits into a 'models','scripts' and 'textures' folder in there.
Tod001
Major
Posts: 294
Joined: Sat May 06, 2006 1:23 pm
Location: Shack in the woods,VA
Contact:

Post by Tod001 »

Good job Waylander!!!!!!!
:wink:
"Nie sollen ich verlassen meine Kameraden"!!!!!
Image
Waylander76
Sergeant Major
Posts: 122
Joined: Wed Jun 01, 2005 10:03 am

Post by Waylander76 »

:) I'm still a n00b mapper myself but I have learnt so much from these
forums so I thought it was time I passed soemthing back :)

One thing I have noticed when exporting the MD3 files is that the .TIK file
sometimes needs editing as it gets the order of the textures on the model wrong.
not a big deal but it had me stumped for a while :)
User avatar
Kevin J
Colour Sergeant
Posts: 77
Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

Post by Kevin J »

dose it need to save to a pk3 because it still says path invalid
Waylander76
Sergeant Major
Posts: 122
Joined: Wed Jun 01, 2005 10:03 am

Post by Waylander76 »

In the mohaa SKD Exporter dialog box that appears when you want to
save your MD3 from milkshape you need to point it to the MoHAA directory.

If you MoH install is on your C drive the path will be

C:\Program Files\EA GAMES\MOHAA

Browse to that directory using the little arrowed button on the left of the
dialog box or type it in.

The exporter will create 3 folders in your MOHAA directory called
'models','scripts' and 'textures' and will put all the exported files in there.

When that's done you will need to make a .PK3 so you can use the models in radiant and the game.
User avatar
Kevin J
Colour Sergeant
Posts: 77
Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

Post by Kevin J »

ok texture problem i put a hat on 1 of the guys and now the hat dont have texture
User avatar
Kevin J
Colour Sergeant
Posts: 77
Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

Post by Kevin J »

ok when i try to export ms3d crashes
Tod001
Major
Posts: 294
Joined: Sat May 06, 2006 1:23 pm
Location: Shack in the woods,VA
Contact:

Post by Tod001 »

Research basic( blah,blah,blah), file paths as previosly mentioned... :wink:
Maybe check TIKI and the RADIENT enabling at the end...as previosly mentioned.......let us/me know......

*** Waylander got me drooling, looking back at my Vicecity mods of M1 Abrahms....[/quote]
Image
User avatar
Kevin J
Colour Sergeant
Posts: 77
Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

Post by Kevin J »

RADIENT ?
Waylander76
Sergeant Major
Posts: 122
Joined: Wed Jun 01, 2005 10:03 am

Post by Waylander76 »

What exactly are you trying to convert from MD3 to MoH format?

How do you have the MD3's at the moment? in the orignal PK3's or have you extracted them?
If you extracted them did you extract the textures as well?

Quote:

'ok texture problem i put a hat on 1 of the guys and now the hat dont have texture'

Where does the texture not show? MoHRadiant or the game?
You have created a PK3 file haven't you?
If you haven't then the texture won't show as the gam/radiant doesn't know it's there.
If you have created a PK3 then the paths to the texture in the .TIK file
or shader file need editing.

When you post your problem could you go into a bit more detail as it's difficult to help with minimal information!!
User avatar
Kevin J
Colour Sergeant
Posts: 77
Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

Post by Kevin J »

it wont let me export it its a helmet the md3 and texture are in same place evry time i try to export it in skb milk shape crashes
Post Reply