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Posted: Tue May 30, 2006 8:45 am
by Waylander76
Click the first link I gave you and then click on where it says
Mohaa Skb Exporter ver 1.21b , that's a link to the download.
**Edited to add direct link to the download **
http://homepage.eircom.net/~abyrne/Mode ... porter.zip
Posted: Tue May 30, 2006 8:46 am
by Kevin J
i did said connot be found
Posted: Tue May 30, 2006 8:52 am
by Waylander76
It does work i've just downloaded it!
try right clicking and 'save target as'....
Posted: Tue May 30, 2006 8:53 am
by Kevin J
i try to export and it says path name invalid
Posted: Tue May 30, 2006 11:00 am
by Waylander76
The save path needs to point to your MoH install.
it should be something like
c:\Program Files\EA Games\MOHAA
Milkshape will put all the exported bits into a 'models','scripts' and 'textures' folder in there.
Posted: Tue May 30, 2006 12:54 pm
by Tod001
Good job Waylander!!!!!!!
"Nie sollen ich verlassen meine Kameraden"!!!!!
Posted: Tue May 30, 2006 2:06 pm
by Waylander76

I'm still a n00b mapper myself but I have learnt so much from these
forums so I thought it was time I passed soemthing back
One thing I have noticed when exporting the MD3 files is that the .TIK file
sometimes needs editing as it gets the order of the textures on the model wrong.
not a big deal but it had me stumped for a while

Posted: Tue May 30, 2006 8:32 pm
by Kevin J
dose it need to save to a pk3 because it still says path invalid
Posted: Tue May 30, 2006 9:20 pm
by Waylander76
In the mohaa SKD Exporter dialog box that appears when you want to
save your MD3 from milkshape you need to point it to the MoHAA directory.
If you MoH install is on your C drive the path will be
C:\Program Files\EA GAMES\MOHAA
Browse to that directory using the little arrowed button on the left of the
dialog box or type it in.
The exporter will create 3 folders in your MOHAA directory called
'models','scripts' and 'textures' and will put all the exported files in there.
When that's done you will need to make a .PK3 so you can use the models in radiant and the game.
Posted: Tue May 30, 2006 9:52 pm
by Kevin J
ok texture problem i put a hat on 1 of the guys and now the hat dont have texture
Posted: Tue May 30, 2006 11:45 pm
by Kevin J
ok when i try to export ms3d crashes
Posted: Wed May 31, 2006 12:45 am
by Tod001
Research basic( blah,blah,blah), file paths as previosly mentioned...
Maybe check TIKI and the RADIENT enabling at the end...as previosly mentioned.......let us/me know......
*** Waylander got me drooling, looking back at my Vicecity mods of M1 Abrahms....[/quote]
Posted: Wed May 31, 2006 4:13 am
by Kevin J
RADIENT ?
Posted: Wed May 31, 2006 6:46 am
by Waylander76
What exactly are you trying to convert from MD3 to MoH format?
How do you have the MD3's at the moment? in the orignal PK3's or have you extracted them?
If you extracted them did you extract the textures as well?
Quote:
'ok texture problem i put a hat on 1 of the guys and now the hat dont have texture'
Where does the texture not show? MoHRadiant or the game?
You have created a PK3 file haven't you?
If you haven't then the texture won't show as the gam/radiant doesn't know it's there.
If you have created a PK3 then the paths to the texture in the .TIK file
or shader file need editing.
When you post your problem could you go into a bit more detail as it's difficult to help with minimal information!!
Posted: Wed May 31, 2006 6:48 am
by Kevin J
it wont let me export it its a helmet the md3 and texture are in same place evry time i try to export it in skb milk shape crashes