Posted: Tue May 16, 2006 3:24 am
... Not in this case.
Well, guys,
Is there seriously no way to just get one node to connect to another, or getting a script to be like "if guy is here, make him go there"?
Well, guys,
That didn't work at all.fftank1pathspawn:
level.vehiclepoint.targetname = fftank1path
level.vehiclepoint[0] = ( -23.34 -5519.62 261.91 )
level.vehiclepoint[1] = ( 639.60 -5542.65 260.56 )
level.vehiclepoint[2] = ( -23.34 -5519.62 261.91 )
level.vehiclepoint[3] = ( -723.48 -5460.32 258.13 )
for(local.nodes = 0;local.nodes < level.vehiclepoint.size;local.nodes++)
level.vehiclepoint[local.nodes] = spawn info_vehiclepoint origin level.vehiclepoint[local.nodes]
end
Is there seriously no way to just get one node to connect to another, or getting a script to be like "if guy is here, make him go there"?