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Posted: Wed Feb 26, 2003 5:27 pm
by Yarik
Gen Cobra i have suggestion. In the begining code of Omaha beach it says something like glue player to spot. take away his abilities to shoot. blah blah blah. Now i was wandering if you can try and glue the player to the planes while its flying and having a battle??

Posted: Wed Feb 26, 2003 9:32 pm
by Gen Cobra
Naw I tried a lot of things like that. The firing is an fx option but I can't give it a spline path or have it fly around. It's definatley something I have to look into.

some final screens

Posted: Thu Feb 27, 2003 9:51 am
by Gen Cobra
=IRON TUSK=

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And you thought climbing trees was just for peeping toms.
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The bridge's planks can be destroyed along with the barrels of gas..uh I don't think I have to tell you what happens when you shoot just one.

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Well it won't be long now. I really thank you all for your patience as I try and get this bad larry it's just rewards. Play testing begins tomorrow night and goes into Fri.and Sat. Sat. I hope to have a Beta version for you all.
I changed the atmosphere so I hope you guys like it. The sound is great and the rain really adds a nice touch. I said screw all the fog. Who the hell wants to peer through thick fog when you are trying to snipe?
Give me some feed back because this is the crucial stage of development.

Posted: Thu Feb 27, 2003 10:55 am
by mohaa_rox
Nice looking map. Keep it up.

Posted: Thu Feb 27, 2003 12:55 pm
by TheShiznaeSpe
barrel, bridges, and trees OH MY!

looks better each time and that's a good thing

Posted: Thu Feb 27, 2003 6:25 pm
by Gen Cobra
Thanks. I was hoping people would like the slight changes. Some people had some reservations about the scripting causing lag. Well my good boys, they only time it needs to access the scr is for the planes, and weather, and ambients. And so far I have found no lag associated with them. All of the explosions, barrels, etc were written with the built in script editor for radiant so no scr needed for those. Timing...all about timing.
I'm working on the beta version. Go easy on me when I send it out to people. :oops:

Beta Testers

Posted: Fri Feb 28, 2003 7:03 am
by Gen Cobra
Anyone interested in being a beta tester or if you are a beta tester, goto beta testers post for comments and info on the map.

Posted: Sun Mar 02, 2003 10:01 pm
by Gen Cobra
The Release of =IRON TUSK= BETA
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Well here is the beta version of this larry for people to play around with until I get my shit together so feel free to play online or with your buds. I sent it to www.alliedassault.us and mohfiles. So either one should have the map posted soon. This is TDM.
Have fun and no bitchin...it's beta. 8)

Posted: Sun Mar 02, 2003 10:31 pm
by Gen Cobra
I threw it on a file sharing network so hopefully this works fine.
http://www.sharemation.com/gencobra1/OP ... 0TUSK=.zip

Download Link

Posted: Mon Mar 03, 2003 12:00 am
by Gen Cobra

Posted: Mon Mar 03, 2003 6:44 am
by mohaa_rox
Cobra, nice Sig. I love it.