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Posted: Sat May 31, 2003 8:13 am
by wacko
Silent_Death wrote:************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\Door.prt
we need more information! could you give us more of what was written before that line. Most likely, there is no prt file, so it can't be read. the reason ought to be an error in bsp compilation, so we'd need what is written there.
How do you compile, using MBuilder or somehow else?

Posted: Sat May 31, 2003 3:27 pm
by Trinculo
Silent_Death wrote:************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\Door.prt
you have too big visdata size usually

make some structual brushes into detail ones and see about putting some vis_leafgroups in

Cool!!!!!!!!

Posted: Sun Jun 01, 2003 11:11 am
by tltrude
Hey, I just figured out how to make log files with MBuilder and it works great!!!

You can make seperate logs for each step. Just click on "change" and put in the code.

-v > c:\WINDOWS\desktop\log_bsp.txt

-v > c:\WINDOWS\desktop\log_vis.txt

-final > c:\WINDOWS\desktop\log_light.txt

I have them going to the desktop so they can be trashed easily, after looking them over.

Posted: Sun Jun 01, 2003 12:34 pm
by jv_map
Yeah you can do that with any command 8)

commands

Posted: Sun Jun 01, 2003 7:50 pm
by tltrude
Ok, so where do we look for a list of the command symbols? I don't see anything about them in "Compiling Options/settings by jv_map".

What does ">" mean, "write to"?
What does "-" mean, "and"?

I have a feeling these symbols are basic DOS commands, but it has been a long time ago for me.

Posted: Sun Jun 01, 2003 8:05 pm
by wacko
for the '>', maybe buy an ancient book of DOS commands :wink:

it is used to redirect output from the screen to something else, like C:\>dir>lpt1: would print out the directory of c:\ on your printer connected to lpt1.

the '-', you ought to know as this is common for adding parameters to many executables (where some may use '/' or just the command instead)
e.g. c:\>dir /? gives a summary of possible parameters

Posted: Sun Jun 01, 2003 9:53 pm
by Bjarne BZR
> in this context is called "pipe"... like in: redirect the text steam through this pipe that leads into the pond called "c:\WINDOWS\desktop\log_bsp.txt"
8)

Posted: Thu Jun 19, 2003 2:00 pm
by UBER_SOLDAT
another error:

max_patch_planes

theres too many patch meshes in the map, or too many faces on all the patch meshes. either delete some, or replace them with less complex ones [theres an option in the curve menu to decrease complexity i think]

you get that error in the console ingame, when you start to load the map, but no errors in the compile at all, and this stops you playing the map. but theres not many maps that would need that many meshes [im working on a mine map, with all the tunnel walls made from patch mesh to get the curves]

Trinculo wrote:*** Entity 0, Brush 47, bounds (236.759 1005.5 204) - (749.059 1009.04 306.046)
^-- Fence masks must only be used with fence or nodraw.


has anyone seen this error before????

it means that theres a fence texture [a texture with transparent areas, like the secfence texture] on a brush with another texture, other than another fence texture or nodraw. i get this all the while, and it doesnt have any effect on the map.

Posted: Thu Jun 19, 2003 3:13 pm
by mohaa_rox
yeah, fences w/o nodraw i don't see why the fuss? doesn't affect

prt

Posted: Tue Jun 24, 2003 8:07 am
by FUBAR515034
Saw someone posted this but didnt give any solution. Mine keeps deleing the prt. Wont compile right, cant see any changes. Does anybody know?

Posted: Tue Jun 24, 2003 9:16 am
by jv_map
If you don't get a prt your map is likely to have a leak.

If you have a .lin file you can do file -> pointfile to find it.

Posted: Thu Jun 26, 2003 2:36 am
by Gen Cobra

Code: Select all

Floatplane: badnormal
WTF is this? I get it at FS startup when i compile with mbuilder.

Posted: Thu Jun 26, 2003 3:22 am
by m0g
Did you have a look on teh first page....

---------
ERROR: FloatPlane: bad normal

Somehow you've created an invalid brush in your map. At least one face of this brush will be invisible in game. This usually is the result of careless vertex-editing.

SOLUTION: Use a plugin (e.g. Rogue's) to remove bad brushes. Be careful with vertex editing in the future
-------------------------------------------------------------------------------

Also remove custom pk3's

Posted: Thu Jun 26, 2003 6:33 am
by Gen Cobra
m0g wrote:Did you have a look on teh first page....

---------
ERROR: FloatPlane: bad normal

Somehow you've created an invalid brush in your map. At least one face of this brush will be invisible in game. This usually is the result of careless vertex-editing.

SOLUTION: Use a plugin (e.g. Rogue's) to remove bad brushes. Be careful with vertex editing in the future
-------------------------------------------------------------------------------

Also remove custom pk3's
nah thanks though. I just didn figure it would be there i'll check next time. if that's all it is i don't really care.

Posted: Mon Jul 07, 2003 4:33 pm
by [-[usf]-] commando
need info on this or how to find what piece is doing it

************ ERROR ************
Exceeded MAX_POINTS_ON_WINDING

thanks