d/loading now, i've just incorporated
Wacko's hotel into the .map and just finished the assassin.scr, moving swiftly onto KOTH.scr so
TheShizneaSpe can get his hands on it aswell, i did promise him some more input on it
files d/loading, going 2 check now
Jack good thinking about the renaming, it's a pain renaming the old ones so new ones can be put in, then renaming it back so it's usuable with .scr's
i'm going in
i've been in and back out
right a few big things, all the doors in the .pk3 i opened are sliding doors

i couldn't get into any of the rooms, the red lights do look good, but are the chandliers right for them? that bar's great, that i like, but the planks look a little too wide... possibly change them to 0.5 rather than 1
the stair case that i'd put in 1st of all was just for access, i was thinking probably businessmen (or businesswomen) paying loads of cash in this kinda place, possibly a spiral staircase or some more elegant hand rails? with carpeted steps
the neon signs way too big

it'd pull down half the front wall that size

how'd the texture seeking go for 1940 strip clubs?
and i've had a look in radiant, there's a few doors just hanging in the middle, i don't know if i'm missing an interior wall...
all the buildings are still open for choice, 1st come 1st serve

the one by the beach i'll only ask one thing of, the top apex i'd like a window with a sniper position for the beach, there's still a few more buildings to come after i get this scripting lark sorted
Wacko nice work, but a couple of problems aswell, under the elevator doors, there's no texture, you can see straight into the other floors,
the piano has no clip, but makes for a good hiding place

, the internal windows showing to outside, have no texture on them, nodraw can't be used as there's a frame on the outside,
balconies are ace, those i've gotta say i do like, but those outside doors on the left leading out to a big drop... possibly a railing or 2 on them, access to the oof is a must, we'll have to think up a way to sort out the vis for it somehow, there's too many good points about being able to get right the way around the place on the roofs,
Nuggets now my turn... HURRY UP WITH THAT ELEVATOR INTERN,

i know, i know, i'll pull my finger out and get it sorted, any other problems you have with scripts/textures/Nuggets

just give me a holla, i can take it on the chin, we're all above childhood now
1 quick question aswell... for MP there's the chance of assassinating someone or some people, (that's set up), bomb planting, (to do), KOTH, (99% done), documents steeling (piece of p*ss to do), and any others you can think of
but i'm wondering, would it be better to have
a- random objectives
b- multiple objectives
or
c- both (random mutliple objectives)
spk 2 ya both soon