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Posted: Thu May 20, 2004 11:12 pm
by Balr14
Don't know if I showed these before.

Here's the second hut:

Image

The bamboo grove:

Image

Me trying to set fire to the bamboo grove:

Image

Posted: Thu May 20, 2004 11:48 pm
by blue60007
Once again, AWESOME!!

Posted: Fri May 21, 2004 12:30 am
by Balr14
Now, if I could just get a few people to test this thing. It looks nice and all, but could be total crap.

Posted: Fri May 21, 2004 6:56 am
by jv_map
Balr14 wrote:Now, if I could just get a few people to test this thing. It looks nice and all, but could be total crap.
Honestly I was afraid of that a bit too... especially since it seems a very open map (not many places to hide, sneak or cover).

Posted: Fri May 21, 2004 11:24 pm
by Balr14
Oh, there are more places to hide and sneak around in than you can count. That's what I was concerned about... too many places to hide!

Posted: Sun May 23, 2004 8:12 am
by small_sumo
Is it for the new release of hitp? This map.

:?:

Posted: Sun May 23, 2004 8:38 am
by jv_map
Although it's awesome as it is, I got to agree with Diego the ground looks like a neatly mown (<-- is that how it's supposed to be spelled? or is it mowed?) soccer field :P Some more color (and a few loose plants) would do it much good I think...

Posted: Thu May 27, 2004 11:13 pm
by Balr14
Unfortunately, adding any significant quantity of blade grass transparencies causes severe performance loss, especially when you get close to it. I'd need directX9 shader functions to render blade grass that doesn't kill framerates and MOHAA doesn't support DirectX9. However, the grass texture I'm using tends to break up in the distance and doesn't look flat, but you can't see that in the images.

Posted: Sat May 29, 2004 10:34 pm
by M&M
eermm ,yeah ofcourse ,whatever u say .i understand ALL OF IT .

anyways ,i could do some testing if u want .however it must be less than 5mbs at least .so it doenst take a long time on my 56kbs to dload. or u could just wait until i get dsl :D

Posted: Sun May 30, 2004 4:23 am
by Balr14
Damn, I'd love to have some people test this thing with me; unfortunately it's about an 80 meg package to DL.

Posted: Sun May 30, 2004 5:03 am
by blue60007
Compressed and everything?

I'd love to test it, but I have a 56k as well. I could download it with a download manager if you have place to host it. My email server doesn't allow resuming downloads, so email's out of the question. Unless you could break it up into seperate packages. Online testing is out of the question for me, since my ping would go through the roof. :cry:

Posted: Sun May 30, 2004 10:12 am
by seere
Balr14 wrote:Damn, I'd love to have some people test this thing with me; unfortunately it's about an 80 meg package to DL.
I would be happy to test it with you/for you.
PM me if you would like that.
Seere.

Posted: Sun May 30, 2004 8:20 pm
by Mj
I would love to help test! (i need to steal jungly ideas...)

But seriously, I would love to! does the pk3 come with the flamethrower?

Mj

Posted: Sun May 30, 2004 8:56 pm
by Balr14
I will have to do some work packaging things down to a managable size and remove the scripting for items I can't package (without the entire 300 meg HITP2), but I think I can get the FT in.

Give me a day or two.

Posted: Sun May 30, 2004 9:50 pm
by blue60007
Great! I can't wait. :D