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Posted: Sat Aug 07, 2004 8:46 pm
by MasterMind
missing
Posted: Sat Aug 07, 2004 9:14 pm
by bobzilla
missing threads..
Posted: Sat Aug 07, 2004 9:20 pm
by MasterMind
No, not quite. Here is a hint, its in the lightswitch2 part.
Posted: Sun Aug 08, 2004 12:03 pm
by MasterMind
On the 32nd line I'm missing a "_" between the "$lightswitch" and "trigger"
It was a stupid mistake

Posted: Sun Aug 08, 2004 4:14 pm
by MasterMind
I just finished the third floor. Let me grap some screenshots

Posted: Sun Aug 08, 2004 5:23 pm
by MasterMind
Posted: Sun Aug 08, 2004 5:28 pm
by MasterMind
Posted: Sun Aug 08, 2004 5:55 pm
by lizardkid
you've got an untextured brush. move the ladder out in radient and fine a big blue brush. maybe you forgot to make the ladder thingie in front the ladder texture.
Posted: Sun Aug 08, 2004 6:00 pm
by MasterMind
Posted: Sun Aug 08, 2004 6:12 pm
by silver
somekinda HUGE brushes appear sometimes, i got like 10 giant brushes in a row
moh radiant has got SO MUCH silly bugs and other stuff...
Posted: Sun Aug 08, 2004 6:17 pm
by MasterMind
Thats aloso happened to me

But this is different.
Posted: Sun Aug 08, 2004 7:46 pm
by MasterMind
Alright I'm finished with the third floor. Blue60007's elevator is almost finished.

I'm making progress, this map might take only a week more to complete.

I fixed the problem I had before, there was an invisible texture right where the ladder was, I deleted it. The elevator should be completely ready in a couple of days.

I've decided that this map will be an objective map with bots. I think I know what the objectives will be. The allies must destroy a ratar station at the top of the sky scraper, and the axis must destroy the vehicles that the allies come in(there spawn point).
If anyone has any other ideas for objectives please tell me.

Posted: Sun Aug 08, 2004 8:49 pm
by silver
just allies destroy radar and axis defend

usually in objs it is, that 1 side defends, other attacks.
because other way it will be too complicated, like axis go down from 1 set of stairs, allies up from others
btw, where can you get radar and v2 rocket? :S
Posted: Sun Aug 08, 2004 8:58 pm
by MasterMind
silver wrote:just allies destroy radar and axis defend

usually in objs it is, that 1 side defends, other attacks.
because other way it will be too complicated, like axis go down from 1 set of stairs, allies up from others
btw, where can you get radar and v2 rocket? :S
I said it before, there arent going to be stairs leading to every level. You will have to use the elevator sometimes, but thats a good idea.
Thanks

Posted: Sun Aug 08, 2004 10:42 pm
by MasterMind
Check your pm's blue60007
