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Posted: Sat Aug 07, 2004 8:46 pm
by MasterMind
I just noticed what was wrong, can anyone else see what is wrong, its hard to spot. It was a very stupid mistake, sorry. :oops: :oops: :oops:

missing

Posted: Sat Aug 07, 2004 9:14 pm
by bobzilla
missing threads..

Posted: Sat Aug 07, 2004 9:20 pm
by MasterMind
No, not quite. Here is a hint, its in the lightswitch2 part.

Posted: Sun Aug 08, 2004 12:03 pm
by MasterMind
On the 32nd line I'm missing a "_" between the "$lightswitch" and "trigger"

It was a stupid mistake :(

Posted: Sun Aug 08, 2004 4:14 pm
by MasterMind
I just finished the third floor. Let me grap some screenshots :D

Posted: Sun Aug 08, 2004 5:23 pm
by MasterMind
Here are the screenshots :D

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The new room has a lightswitch so you can turn the light off and on. :D
I dont think I picked the right textures for the new room though :( I couldn't find the right ones. :(

Posted: Sun Aug 08, 2004 5:28 pm
by MasterMind
I have a few problems with the ladder, look at these screenshots.

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Any idea why it does that???????????? Its so weird :? :? :?

Posted: Sun Aug 08, 2004 5:55 pm
by lizardkid
you've got an untextured brush. move the ladder out in radient and fine a big blue brush. maybe you forgot to make the ladder thingie in front the ladder texture.

Posted: Sun Aug 08, 2004 6:00 pm
by MasterMind
I dont get what you mean :? :? :?

Posted: Sun Aug 08, 2004 6:12 pm
by silver
somekinda HUGE brushes appear sometimes, i got like 10 giant brushes in a row :P



moh radiant has got SO MUCH silly bugs and other stuff...

Posted: Sun Aug 08, 2004 6:17 pm
by MasterMind
Thats aloso happened to me :wink: But this is different.

Posted: Sun Aug 08, 2004 7:46 pm
by MasterMind
Alright I'm finished with the third floor. Blue60007's elevator is almost finished. :D I'm making progress, this map might take only a week more to complete. :) I fixed the problem I had before, there was an invisible texture right where the ladder was, I deleted it. The elevator should be completely ready in a couple of days. :D I've decided that this map will be an objective map with bots. I think I know what the objectives will be. The allies must destroy a ratar station at the top of the sky scraper, and the axis must destroy the vehicles that the allies come in(there spawn point). :D
If anyone has any other ideas for objectives please tell me. :D

Posted: Sun Aug 08, 2004 8:49 pm
by silver
just allies destroy radar and axis defend ;) usually in objs it is, that 1 side defends, other attacks.

because other way it will be too complicated, like axis go down from 1 set of stairs, allies up from others :P





btw, where can you get radar and v2 rocket? :S

Posted: Sun Aug 08, 2004 8:58 pm
by MasterMind
silver wrote:just allies destroy radar and axis defend ;) usually in objs it is, that 1 side defends, other attacks.

because other way it will be too complicated, like axis go down from 1 set of stairs, allies up from others :P





btw, where can you get radar and v2 rocket? :S
I said it before, there arent going to be stairs leading to every level. You will have to use the elevator sometimes, but thats a good idea. :D
Thanks :wink:

Posted: Sun Aug 08, 2004 10:42 pm
by MasterMind
Check your pm's blue60007 :wink: