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Posted: Mon May 23, 2005 11:40 am
by Kalti
I sent an email to Roach a couple of weeks ago... but haven't got a response on it.

I hope this map is still with us ;) ... and it's mapper off-course... Roach you there m8 ?

Still out here

Posted: Wed Mar 14, 2007 12:10 pm
by Roach
:D I gave up mapping on "Saverne" last year - too many frustrating errors. But...
continued a few weeks ago and it looks good till here.

Hope to get up new site mappingmeister.de with a firts alpha soon and a couple of new screenies

:wink:

Posted: Wed Mar 14, 2007 5:20 pm
by jv_map
:shock: Roach lives :D

Good to have you back 8-)

Posted: Wed Mar 14, 2007 8:25 pm
by Bjarne BZR
Livening up a thread I've posted in!
It was a while since I got .map mails in my inbox :)

Hi guys!

Posted: Wed Mar 14, 2007 9:10 pm
by jv_map
:shock: Bjarne lives :D

I only had 1 cup of coffee.. am I already seeing visions? :?

Posted: Wed Mar 14, 2007 11:50 pm
by lizardkid
just wait til Tony and Surgeon come back, then we'll both know if it was a good day to switch to decaf.

mohaa

Posted: Thu Mar 15, 2007 4:11 am
by tltrude
Mohaa is like an old Army mule. It proudly bares the scars of many a battle. Yet now it is swayback, tired, and stands on shaky legs. And, as this old trooper walks in endless circles as a child's pony ride, it still dreams of past glory!

Posted: Mon Mar 19, 2007 7:42 pm
by Roach
Hi there, great to see you all back again. :D

Mapping done to 95%, only enclosing and few other small jobs
Scripting: Bloody newbie. Hope to get it all working, eventually with a little help and trude's tuts
Texturing 99%
Rest: mostly complete

some old and early screens at mappingmeister

Fixed one error after another and only got left following problem. Almost every entity leaks. Removed hundreds of them - mostly windows - till the bsp-stage says no entities in open, replaycing the commonly *leaked*-error.
Added a fresh one which leaks again. How comes?

Posted: Mon Mar 19, 2007 8:01 pm
by jv_map
Hmm you do have a solid skybox/structure around your map? I.e., do you get

********************
***** Leaked! *******
********************

During the bsp compile?

Posted: Mon Mar 19, 2007 8:06 pm
by Roach
Hi,
Skybox is waterproof of course with no brushes/patches etc outside and the last *leak* disappears by removing the last entity.
When adding a new one it *leaks* immediately.

Although i didn't carry out the bsp till the end i think i shold do so and check the log

Posted: Mon Mar 19, 2007 8:20 pm
by ViPER
are (0 0 0) coordinants within the skybox?

Posted: Mon Mar 19, 2007 8:22 pm
by Roach
Yep they are...

Posted: Mon Mar 19, 2007 9:07 pm
by ViPER
what is you last entity? I had a similiar problem where a prefab was grouped with a bad brush. I could not find the bad brush so i selected everything (in that prefab) one piece at a time and resaved it.

Posted: Tue Mar 20, 2007 5:52 pm
by Roach
Last officially leaking entity was a window which has bee removed. Got a few left, like moving shutters and a rotating windmill, which don't seem to cause problems. Actually the bsp doesn't spit out an
**************
****ERROR****
**************
but i don't get the .prt even.
Maybe it'll be a good idea to compile the map in quarters or copy one prefab after another into a blank one if nobody has a better idea or solution.

Image

Almost done ;-P

Posted: Mon Jul 16, 2007 3:06 pm
by Roach
Some fresh screenshots!
Check out:
http://www.mappingmeister.de/screens/screens.html

There's a newer Version of Saverne available:
http://www.mappingmeister.de/files/saverne_alpha.pk3