Page 4 of 4
Posted: Mon May 23, 2005 11:40 am
by Kalti
I sent an email to Roach a couple of weeks ago... but haven't got a response on it.
I hope this map is still with us

... and it's mapper off-course... Roach you there m8 ?
Still out here
Posted: Wed Mar 14, 2007 12:10 pm
by Roach

I gave up mapping on "Saverne" last year - too many frustrating errors. But...
continued a few weeks ago and it looks good till here.
Hope to get up new site mappingmeister.de with a firts alpha soon and a couple of new screenies

Posted: Wed Mar 14, 2007 5:20 pm
by jv_map

Roach lives
Good to have you back

Posted: Wed Mar 14, 2007 8:25 pm
by Bjarne BZR
Livening up a thread I've posted in!
It was a while since I got .map mails in my inbox
Hi guys!
Posted: Wed Mar 14, 2007 9:10 pm
by jv_map

Bjarne lives
I only had 1 cup of coffee.. am I already seeing visions?

Posted: Wed Mar 14, 2007 11:50 pm
by lizardkid
just wait til Tony and Surgeon come back, then we'll both know if it was a good day to switch to decaf.
mohaa
Posted: Thu Mar 15, 2007 4:11 am
by tltrude
Mohaa is like an old Army mule. It proudly bares the scars of many a battle. Yet now it is swayback, tired, and stands on shaky legs. And, as this old trooper walks in endless circles as a child's pony ride, it still dreams of past glory!
Posted: Mon Mar 19, 2007 7:42 pm
by Roach
Hi there, great to see you all back again.
Mapping done to 95%, only enclosing and few other small jobs
Scripting: Bloody newbie. Hope to get it all working, eventually with a little help and trude's tuts
Texturing 99%
Rest: mostly complete
some old and early screens at
mappingmeister
Fixed one error after another and only got left following problem. Almost every entity leaks. Removed hundreds of them - mostly windows - till the bsp-stage says
no entities in open, replaycing the commonly *leaked*-error.
Added a fresh one which leaks again. How comes?
Posted: Mon Mar 19, 2007 8:01 pm
by jv_map
Hmm you do have a solid skybox/structure around your map? I.e., do you get
********************
***** Leaked! *******
********************
During the bsp compile?
Posted: Mon Mar 19, 2007 8:06 pm
by Roach
Hi,
Skybox is waterproof of course with no brushes/patches etc outside and the last *leak* disappears by removing the last entity.
When adding a new one it *leaks* immediately.
Although i didn't carry out the bsp till the end i think i shold do so and check the log
Posted: Mon Mar 19, 2007 8:20 pm
by ViPER
are (0 0 0) coordinants within the skybox?
Posted: Mon Mar 19, 2007 8:22 pm
by Roach
Yep they are...
Posted: Mon Mar 19, 2007 9:07 pm
by ViPER
what is you last entity? I had a similiar problem where a prefab was grouped with a bad brush. I could not find the bad brush so i selected everything (in that prefab) one piece at a time and resaved it.
Posted: Tue Mar 20, 2007 5:52 pm
by Roach
Last officially leaking entity was a window which has bee removed. Got a few left, like moving shutters and a rotating windmill, which don't seem to cause problems. Actually the bsp doesn't spit out an
**************
****ERROR****
**************
but i don't get the .prt even.
Maybe it'll be a good idea to compile the map in quarters or copy one prefab after another into a blank one if nobody has a better idea or solution.

Almost done ;-P
Posted: Mon Jul 16, 2007 3:06 pm
by Roach