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Posted: Wed May 31, 2006 6:50 am
by Waylander76
Does it just crash or crash with an error message?
Posted: Wed May 31, 2006 6:51 am
by Kevin J
error message
Posted: Wed May 31, 2006 7:07 am
by Waylander76
Are you going to tell me the error message or do I have to guess?

Posted: Wed May 31, 2006 7:15 am
by Kevin J
Posted: Wed May 31, 2006 7:42 am
by Kevin J
i still cant export the helmet but i exported a weapon but the textures dont seem to be on it do i have to put textures on b4 i export if so how ?
Posted: Wed May 31, 2006 8:19 am
by Waylander76
Yes the textures need to be on the model before you export it.
Check out the Milkshape site for tutorials on skinning a model.
There are several there.
Posted: Wed May 31, 2006 8:21 am
by Kevin J
also the weapon i exported ony made 2 file tik and skb
Posted: Wed May 31, 2006 9:10 am
by Waylander76
You need to put the texture on the model before you export it.
When it's exported you will have a .TIK, .SKB, .SHADER and the texture file 9either a .JPG or .TGA) in the 3 Milkshape created in your MOHAA directory.
If the model exported without the .SHADER and .JPG/.TGA files then
you need to apply the texture in Milkshape before you export it.
Read the milkshape skinning tutorials to learn how to texture your model.
Using Milkshape and the SKB exporter I've converted RTCW models for use in the map I'm working on at the moment.
this is the Venom Gun....
http://exoload.net/view.php?file=http:/ ... 591017.jpg
Posted: Wed May 31, 2006 8:41 pm
by Kevin J
kool ive read some tut'sand they only helped a lil bit
i need to no how to put it in game how to make it replace a weapon
Posted: Wed May 31, 2006 9:42 pm
by Waylander76
If you mean as a usable alternative to say an smg then I don't know how to do that...I've only ever done static models.
There are many on here who could point you in the right direction though.
Posted: Wed May 31, 2006 10:14 pm
by Kevin J
ok i got the helmet to export thanks for all your help i cant seem to find the face skins dfor the german do you no where they are witch pk3 they r un ? and if you culd tell me who knows how to replace a weapon with a new one and shuldent there be a skc/skd file exported with it
Posted: Thu Jun 01, 2006 8:36 pm
by Kevin J
heres an update

Posted: Fri Jun 02, 2006 3:38 am
by Tod001
Good work Kev,,,,,,,,,,,,,
I cannot see the weapon too well but, it looks as if the skeleton(skd) you rep-laced is still there, thus conflicting.......

Posted: Fri Jun 02, 2006 3:39 am
by Kevin J
i didnt get the weapons yet just working on textures i got the sgc weapons done though just not goauld
Posted: Fri Jun 02, 2006 4:05 am
by Tod001
I c,
Nice head job though.....
