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Posted: Mon May 12, 2008 5:47 pm
by Rookie One.pl
Lol, dude what kind of a noob do you think I am? :P I did compress it to 18MB, it was Youtube who fragged it up. VirtualDub is a frontend for codecs. I personally use Avidemux, as I'm using Linux.

Posted: Tue May 13, 2008 1:40 am
by m0d hippY
You're far from a noob, just figured I would share my knowledge with you incase you never used the program.

Anywho the other link you posted is a little bit better but still very pixelated. Once I get the xNULL site up & running maybe I can host divx quality vids on there for the project.

Posted: Tue May 13, 2008 11:42 am
by morris
Amazing! Now we can play quake using our MoH:AA maps :P
Maybe with OMoHAA we could do the opposite...

That would be an adventure :)

Posted: Tue May 13, 2008 1:58 pm
by m0d hippY
That is only because we didn't finish the MOHAA model support system. The model system is very different. MOHAA uses skd & skc unlike q3 that uses md3. In a matter of time the UI & model system will all be converted for MOHAA support.

Posted: Fri May 23, 2008 12:32 pm
by bohorc
what crosshair will be?I hope like in Mohaa STATIC?

Posted: Fri May 23, 2008 2:28 pm
by Rookie One.pl
Dude, this is not a mod. We're not changing the game rules or media assets.

Posted: Mon May 26, 2008 7:59 am
by morris
Ironic, even if it's not a mod, modding will be better with it.

Posted: Mon May 26, 2008 2:45 pm
by Rookie One.pl
Yes, it will be. :) But we'll be providing a platform for modding, not a mod itself.

Posted: Mon Jun 02, 2008 11:48 am
by bohorc
Any news? :P

Posted: Mon Jun 02, 2008 8:27 pm
by Rookie One.pl
Well, I'm pretty much crushed by school stuff ATM, as the end of semester is drawing near and all the teachers wake up and realize they haven't given out a sufficient number of marks. :? I have a half-working TIKI parser, though, non-animated model support is not far away.

Posted: Tue Jun 03, 2008 8:19 am
by wombat23
Rookie One.pl wrote:I have a half-working TIKI parser, though, non-animated model support is not far away.

sweet :D
i was just about to start working on that but didnt have a clue how to get to understand it. now i'll be looking forward to seeing it...

Posted: Tue Sep 02, 2008 3:06 pm
by wombat23
i've worked on the UI.. there's still a lot to do but it's a start.
the main is now drawn without any Q3 paks. i only took shaders and fonts available in the mohaa paks - unfortunetally, facfont-20 doesn't look so nice upscaled, but for now it's ok. we shouldnt put too much effort in it as long as there'S other stuff to do.
here's the main menu:
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it is certainly better than the old one :P :
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that's the menu to confirm quit:
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i know it's not as neat as the original menu, but anyone who complains will be obliged to do it better :D
j/k, suggestions are welcome, but i will most likely not have the time to implement them

Posted: Tue Sep 02, 2008 9:49 pm
by m0d hippY
Looking damn good. Keep up the good work!

Posted: Thu Sep 04, 2008 1:14 am
by m0d hippY
More Screenshots here
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Posted: Thu Sep 04, 2008 7:08 pm
by $oldier Of Ra
Lookin' Good, keep it up!!! :D