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Posted: Mon Apr 04, 2011 5:15 pm
by neillomax
if you need to rotate the brushes just a little..... when you hit the rotate button ( R ) hit either cntrl or shift 1-2, or 3, etc. to rotate the brush 1?, 2?, etc........ then manipulate the brush as usual.

Posted: Mon Apr 04, 2011 6:08 pm
by Cpt. Duke
neillomax wrote:if you need to rotate the brushes just a little..... when you hit the rotate button ( R ) hit either cntrl or shift 1-2, or 3, etc. to rotate the brush 1?, 2?, etc........ then manipulate the brush as usual.
Just be sure to snap those rotated brushes back on grid!
knifepoint wrote:another thing, it looks like the 'snap to grid' function doesnt even work properly, because when im making a roof corner, after pressing ctrl & g the corners are still out of place.
When snapping brushes to the grid, it helps if you set the grid to 1 or 2 before pressing ctrl + G
With this method, I can rotate whole houses from 90 to 180 degrees without any problems.

Posted: Wed Apr 06, 2011 3:18 pm
by knifepoint
ok thanks for the help :)

Light clip texture?

Posted: Wed Apr 06, 2011 7:42 pm
by knifepoint
Does anyone know where i can find a texture that stops light from traveling through walls? or is there another way of preventing light from going through?

Posted: Wed Apr 06, 2011 11:58 pm
by neillomax
what kind of light infiltration ? Corners and floors and ceilings ? Miter corners. Light entities ? Move them away from walls. Learn how to angle the light. Use shadow caulk bot don't let it touch walls.... and it takes time to learn how to use it and where to use it.

Posted: Thu Apr 07, 2011 1:05 am
by Cpt. Duke
How exactly does the light shine through the wall? Does it "seep" under the brush, does it leak through the corners, or does the light shine through the wall completely?

Posted: Thu Apr 07, 2011 10:50 am
by knifepoint
It seems to come through the wall and also goes through the endges. the room is very small, and the light's density is only 20. theres also light coming into the room from the edges too.

Posted: Thu Apr 07, 2011 1:37 pm
by Cpt. Duke
Hmm...It might help if we could see a screenshot. :)

Posted: Thu Apr 07, 2011 3:50 pm
by neillomax
Miter your corners/edges.

Posted: Fri Apr 08, 2011 4:12 pm
by knifepoint
meh sod it. ive decreased the brightness to just 20 so its not coming through the ends of walls and very little is coming through the whole of the wall.

thanks for the help anyways.

New Project

Posted: Mon May 09, 2011 12:19 am
by Delta-Bravo
Ok, so i have just started mapping and I have finally got a good idea of how MOHRadiant works and i cant decide if a want to start a map.
So i was wondering how active this game still is and if its even worth
the time of building scripting it all?

Posted: Sat May 14, 2011 11:27 am
by Rookie One.pl
First of all, wrong forum.

Secondly - IMHO you should only try it if you're really dedicated to this game. It's pretty much dead by now.

Posted: Sat May 14, 2011 3:18 pm
by Cpt. Duke
Yes, the MOHAA community has waned a bit. Hardly any multiplayer servers still use custom maps. However, if you have great interest, dedication, and passion for Allied Assault, start development on your new map! I'm sure many people like me still appreciate new map releases (especially singleplayer releases :wink: ).

Just keep in mind that the original game has a bigger community than Spearhead and Breakthrough.

I myself have great passion for building MOHAA singleplayer maps. I have yet to meet another game that offers as much satisfaction.

Posted: Sun May 15, 2011 3:14 am
by neillomax
game may be near dead so to speak but the mapping tool is something to learn that will give great satisfaction when you learn how to make stuff. All these years later I still open it once in a while.
Newer games SDK's all seem to have everything pre made. All you have to do is find it and add it to your map..... almost cheating because you really don't learn the fundamentals. The MOHAA SDH......... you have to make all the structure you see. Time consuming but fun....

Posted: Sun May 15, 2011 10:16 am
by jv_map
Rookie One.pl wrote:First of all, wrong forum.
Lol, give the guy a break... :)

As neillomax and Cpt. Duke said, if you start a map, do it for the fun of it (and you can learn a lot from it too). If you finish it, playing with your friends on your own map is pretty awesome.

Don't expect to attract a lot of attention outside your own circle though, St. Lo and St. Renan are singularities that never seemed repeatable :?