Here it is (thanks Cpt Duke

):
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/bunkerhill
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
UI_DrawConnect called
^~^~^ Can't find textures/mohmenu/dmloading/bunkerhill.tga
WARNING: R_FindImageFile could not find 'textures/mohmenu/dmloading/bunkerhill.tga' in shader 'bunkerhill'
LoadLibrary (maintt/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 3036
Magic sizeof actor number: 2972
------------------
Event system initialized: 184 classes 1538 events 1131968 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/dm/bunkerhill.bsp, 0 )
-------------------- Spawning Entities -----------------------
soundtrack switched to .
Label main: imbedded inside editor script for worldspawn.
^~^~^ Event 'if' does not exist.
^~^~^ Failed execution of event for class 'World'
Label trap: imbedded inside editor script for worldspawn.
Label crush: imbedded inside editor script for worldspawn.
^~^~^ Event 'Crusher1' does not exist.
^~^~^ Failed execution of event for class 'World'
^~^~^ Event 'Crusher1' does not exist.
^~^~^ Failed execution of event for class 'World'
-------------------- Actual Spawning Entities -----------------------
Label main: imbedded inside editor script for script_object.
^~^~^ Event 'local.player' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'if' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
Label lorerun: imbedded inside editor script for script_object.
^~^~^ Event '$MineCar' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'local.player' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$MineCarSeat' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'local.player' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'local.player.sitdown' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$MineCar' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'local.player' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'local.player' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$lore' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$lore' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$lore' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'local.player.sitdown' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'local.player' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
Label lore_sitdown: imbedded inside editor script for script_object.
^~^~^ Event 'while(self.sitdown' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '{' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'self' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '}' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
Label lore_dead: imbedded inside editor script for script_object.
^~^~^ Event 'while' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '{' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '}' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'self.sitdown' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'self' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/body_usvest05.tik
spawn 'animate_deadbodies_dday-pose-5': 0.22 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/body_us05.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thick_lavender.tik
spawn 'interactobject_decor_book-closed-thick-lavender': 0.87 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/trench_shovel.tik
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/p_granatwerfer_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/nebelwerfer.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_bipod_nonstatic.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/binoculars.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_pistol_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_grenade_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_mg_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/panzerschreck.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/mp40.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/steilhandgranate.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_smg_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_100_healthbox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_rifle_ammobox.tik
^~^~^ Event 'taargetname' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
Label main: imbedded inside editor script for script_object.
^~^~^ Event 'local.player' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event 'if' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
Label trap: imbedded inside editor script for script_object.
^~^~^ Event '$TrappingDoor1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$TrappingDoor1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$TrappingDoor1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$TrappingDoor1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$TrappingDoor1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$TrappingDoor1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
Label crush: imbedded inside editor script for script_object.
^~^~^ Event '$Crusher1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$Crusher1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$Crusher1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$Crusher1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$Crusher1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
^~^~^ Event '$Crusher1' does not exist.
^~^~^ Failed execution of event for class 'ScriptSlave'
-------------------- Actual Spawning Entities Done ------------------ 1734 ms
TIKI_InitTiki: could not find surface 'material1' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'material2' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'material3' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'material1' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'material2' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'material3' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/p_granatwerfer_cannon.tik
^~^~^ Game (Event: 'waitmove', Object: 'ScriptSlave') : current thread is NULL
^~^~^ Game (Event: 'waitmove', Object: 'ScriptSlave') : current thread is NULL
^~^~^ Game (Event: 'waitthread', Object: 'ScriptSlave') : current thread is NULL
^~^~^ Game (Event: 'targetname', Object: 'World') : world was re-targeted with targetname 'Crusher1'
^~^~^ Game (Event: 'waitthread', Object: 'World') : current thread is NULL
0 teams with 0 entities
ScriptMaster::GetScript: Can't find 'maps/dm/bunkerhill.scr'
136 entities spawned
175 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 2286 ms
*!*!*!* 'models/static/trench_shovel.tik' was spawned as an Object entity at (-95 1628 275). Should be made into a static model or script model (#1).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/vehiclesoundentity.tik
-----------PARSING 'ubersound/oinkville.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/oinkville.scr
Parse/Load time: 0.003000 seconds.
-------------PARSING 'ubersound/oinkville.scr' DONE (SERVER)---------------
-----------PARSING 'ubersound/stf_sound.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/stf_sound.scr
Parse/Load time: 0.025000 seconds.
-------------PARSING 'ubersound/stf_sound.scr' DONE (SERVER)---------------
-----------PARSING 'ubersound/uberdialog.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 1.014000 seconds.
-------------PARSING 'ubersound/uberdialog.scr' DONE (SERVER)---------------
-----------PARSING 'ubersound/ubersound.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.125000 seconds.
-------------PARSING 'ubersound/ubersound.scr' DONE (SERVER)---------------
------ Server Initialization Complete ------ 9.62 seconds
writing to: E:\Program Files\EA GAMES\MOHAA\maintt\configs\unnamedsoldier.cfg
SV packet loopback : connect
SVC_DirectConnect ()
>>>\clientType\Breakthrough\challenge\0\qport\10263\protocol\17\name\Doc\dm_playermodel\allied_101st_captain\dm_playergermanmodel\german_panzer_grenadier\rate\5000\snaps\20<<<
version 17 connecting to 17
Going from CS_FREE to CS_CONNECTED for Doc
CL packet loopback: connectResponse
Doc : dropped gamestate, resending
SV_SendClientGameState() for Doc
Going from CS_CONNECTED to CS_PRIMED for Doc
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (maintt/cgamex86.dll)
------------------
Event system initialized: 7 classes 144 events 4032 total memory in response list
CM_LoadMap( maps/dm/bunkerhill.bsp, 1 )
-----------PARSING 'oinkville.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/oinkville.scr
Parse/Load time: 0.260000 seconds.
-------------PARSING 'oinkville.scr' DONE---------------
-----------PARSING 'stf_sound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/stf_sound.scr
Parse/Load time: 0.236000 seconds.
-------------PARSING 'stf_sound.scr' DONE---------------
-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 1.381000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------
-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
sound/items/health_canteen_01.wav is a stereo wav file
Couldn't load sound: sound/items/health_canteen_01.wav
Parse/Load time: 8.486000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------
^~^~^ Can't find textures/TAHolland/fueltank2.tga
WARNING: R_FindImageFile could not find 'textures/TAHolland/fueltank2.tga' in shader 'textures/TAHolland/fueltank2'
stitched 0 LoD cracks
...loaded 12148 faces, 0 meshes, 0 trisurfs, 0 flares
R_LevelMarksLoad: maps/dm/bunkerhill.dcl not found
Tiki:LoadAnim Couldn't load models/ammo/shell/rifle_shell.skb
^~^~^ Model 'models/ammo/rifleshell.tik' has no skelmodel
RE_RegisterModel: Registration failed for 'models/ammo/rifleshell.tik'
Tiki:LoadAnim Couldn't load models/ammo/shell/pistol_shell.skb
^~^~^ Model 'models/ammo/pistolshell.tik' has no skelmodel
RE_RegisterModel: Registration failed for 'models/ammo/pistolshell.tik'
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Can't find textures/sprites/dirt_mortarHit.tga
WARNING: R_FindImageFile could not find 'textures/sprites/dirt_mortarHit.tga' in shader 'mortar_dirthit'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_paper.tik'
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_wood.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_metal.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_metal.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_mud.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_gravel.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_sand.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_foliage.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_carpet.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fx_fence_wood.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.62 seconds
CL_InitCGame: 49.12 seconds
Going from CS_PRIMED to CS_ACTIVE for Doc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_101st_captain.tik
Doc has entered the battle
MUSIC: changing from [ none | none ] to [ normal | normal ]
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_101st_captain_fps.tik
LOCALIZATION ERROR: 'Press Fire(Mouse1) to join the battle!' does not have a localization entry
LOCALIZATION ERROR: 'Press Use(Enter) to enter player following spectate mode.' does not have a localization entry
LOCALIZATION ERROR: 'NPCS: Allies 0(0) Axis 0(0)' does not have a localization entry
Disconnected from server
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
^~^~^ Can't find 0.tga
Couldn't find image for shader 0
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
writing to: E:\Program Files\EA GAMES\MOHAA\maintt\global\missing_localization.txt
Sorry about it being so long

Any Problems? Thanks for your time, Really!
17thairborne