Page 5 of 5
Posted: Thu Apr 03, 2003 3:20 pm
by solar
Well, I changed some things around, got rid of a light jib caused by a long fence brush, snapped some things to the grid, and now it's compiling. It's been compiling for about 10 hours, and when I left for work it was at about 92% in the radiosity build. So we'll see how it goes when I get home. What seems new to me is that the visdata size is now only 71,000- about a fourth of what it was before. Is this because of the "-blocksize 0" command? Could you explain what this means in more detail than the advanced compiling tut says?
Posted: Thu Apr 03, 2003 3:25 pm
by jv_map
If you don't set a blocksize, q3map will create you nice little splits every 1024 units, usually just where you don't want 'em.
So disable blocksize using -blocksize 0, it will reduce the number of leafnodes in your map and won't affect fps.
5 pages already

Posted: Thu Apr 03, 2003 3:32 pm
by solar
Thx everyone, I'm killing this thread now.

My next step will be to set up my VIS leafgroups and hopefully that will turn out well.
Posted: Fri Apr 04, 2003 2:14 am
by mohaa_rox
I think I understand vis and vis leafs! I read the SDK tut on that. Once I get my comp fixed, I'll apply vis into my DM map!