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Re: Compiling Errors - List 'em and their solutions

Posted: Mon Jul 07, 2003 4:53 pm
by TheShiznaeSpe
Surgeon wrote:ERROR: MAX_POINTS_ON_WINDING exceeded

There are too many vertices repeating themselves along a single axis (ie you have an extremely long single brush). It can also mean you have a "brush side polygon" somewhere with more than 64 corner points.

SOLUTION: Find the offending brush (edit -> find entity/brush, and enter the brush number.) and either delete it or cut it into smaller pieces.
That's the second entry on the first post :wink:

Posted: Mon Jul 07, 2003 5:02 pm
by [-[usf]-] commando
what brush number as i cannot find it

Posted: Mon Jul 07, 2003 5:31 pm
by [-[usf]-] commando
i had found the solution i made a copy of my map and went by sections,
deleted parts then tried to compile once was good i knew what area to look at piece by piece

Posted: Tue Jul 22, 2003 4:46 pm
by smartaiguy
my problem is MAX_SURFACE_INFO, I read in the first post it means to much shader data in the scripts file, how do I go about fixing this?

Posted: Tue Jul 22, 2003 4:50 pm
by Surgeon
SOLUTION: Remove custom pk3s

Posted: Tue Jul 22, 2003 4:59 pm
by smartaiguy
oops sorry I didn't see that on the first post the first time.
I only have city nights and 1 other map(which only has a couple custom textures) that can't be that much, can it?

Posted: Tue Jul 22, 2003 5:33 pm
by Surgeon
I'm not 100% sure how it works but even 1 user made .pk3 file can screw things up

Un-deleteable brush

Posted: Sat Jul 26, 2003 2:17 am
by CommandoKiller
Ive read all the posts on this topic and have tried a few things to fix my problem, but none have worked. Im getting the MAX_POINTS_ON_WINDING error. Ive gone through and cut up some larger pieces with no success. I found I also had Float Plane: bad normal. So I downloaded the Rogue file that you suggested. Im not sure how to use it though. But I searched for the floatplanes on my map and they are so big they extend far off the map. (I dunno if they always do or not) But when I select them and delete them they are back next time I search for them. Heres my compile logs:

---- q3map ----
----- FS_Startup -----
----------------------
18390 files in pk3 files
FloatPlane: bad normal
Entity 0, Brush 310: degenerate plane
Entity 0, Brush 310: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 311: degenerate plane
Entity 0, Brush 311: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 372: degenerate plane
Entity 0, Brush 372: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 373: degenerate plane
Entity 0, Brush 373: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 374: degenerate plane
Entity 0, Brush 374: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 375: degenerate plane
Entity 0, Brush 375: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 376: degenerate plane
Entity 0, Brush 376: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 377: degenerate plane
Entity 0, Brush 377: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 378: degenerate plane
Entity 0, Brush 378: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 379: degenerate plane
Entity 0, Brush 379: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 380: degenerate plane
Entity 0, Brush 380: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 381: degenerate plane
Entity 0, Brush 381: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 382: degenerate plane
Entity 0, Brush 382: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 383: degenerate plane
Entity 0, Brush 383: duplicate plane
Entity 0, Brush 383: duplicate plane
FloatPlane: bad normal
Entity 0, Brush 384: degenerate plane
Entity 0, Brush 384: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 385: degenerate plane
Entity 0, Brush 385: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 386: degenerate plane
Entity 0, Brush 386: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 387: degenerate plane
Entity 0, Brush 387: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 388: degenerate plane
Entity 0, Brush 388: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 389: degenerate plane
Entity 0, Brush 389: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 390: degenerate plane
Entity 0, Brush 390: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 391: degenerate plane
Entity 0, Brush 391: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 392: degenerate plane
Entity 0, Brush 392: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 393: degenerate plane
Entity 0, Brush 393: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 394: degenerate plane
Entity 0, Brush 394: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 395: degenerate plane
Entity 0, Brush 395: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 396: degenerate plane
Entity 0, Brush 396: mirrored plane
FloatPlane: bad normal
Entity 0, Brush 397: degenerate plane
Entity 0, Brush 397: mirrored plane
WARNING: Could not find 'models/static/vehicle_european_delivery_truck_red3.map'
.
WARNING: Could not find 'models/miscobj/radio_civilian.map'.
TIKI_InitTiki: no 'idle' animation found, model bounds not set for models/miscob
j/welding_torch.tik
WARNING: Could not find 'models/miscobj/welding_torch.map'.
WARNING: Could not find 'models/miscobj/welding_mask.map'.
WARNING: Could not find 'models/miscobj/sledgehammer.map'.
WARNING: Could not find 'models/static/woodbucket.map'.
WARNING: Could not find 'models/static/wrenches.map'.
WARNING: Could not find 'models/static/toolbox_closed.map'.
WARNING: Could not find 'models/items/documents1d.map'.
WARNING: Could not find 'models/static/metal_mug.map'.
WARNING: Could not find 'models/items/gasmask.map'.
WARNING: Could not find 'models/items/documents1b.map'.
WARNING: Could not find 'models/items/documents1c.map'.
WARNING: Could not find 'models/items/documents2a.map'.
WARNING: Could not find 'models/items/documents2d.map'.
WARNING: Could not find 'models/items/documents1a.map'.
WARNING: Could not find 'models/miscobj/clipboard.map'.
WARNING: Could not find 'models/static/piano.map'.
WARNING: Could not find 'models/furniture/stoolposh.map'.
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/w_parkbench
/w_parkbench.skc
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/tablewithum
brella/tablewithumbrella.skc
WARNING: Could not find 'models/static/tablewithumbrella.map'.
WARNING: Could not find 'models/static/tablewithumbrella.map'.
WARNING: Could not find 'models/static/tablewithumbrella.map'.
WARNING: Could not find 'models/static/tablewithumbrella.map'.
WARNING: Could not find 'models/static/tablewithumbrella.map'.
WARNING: Could not find 'models/items/gasmask.map'.
WARNING: Could not find 'models/items/gasmask.map'.
WARNING: Could not find 'models/items/gasmask.map'.
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/wicker_bask
et_3/wicker_basket_3.skc
WARNING: Could not find 'models/static/wicker_basket_3.map'.
WARNING: Could not find 'models/static/flourbag-stack.map'.
WARNING: Could not find 'models/static/tablewithumbrella.map'.
WARNING: Could not find 'models/static/tablewithumbrella.map'.
WARNING: Could not find 'models/static/tablewithumbrella.map'.
WARNING: Could not find 'models/static/tablewithumbrella.map'.
WARNING: Entity 8 of type 'func_ladder' leaked
WARNING: Entity 53 of type 'light' leaked
WARNING: Entity 54 of type 'light' leaked
WARNING: Entity 55 of type 'light' leaked
WARNING: Entity 56 of type 'light' leaked
WARNING: Entity 57 of type 'light' leaked
WARNING: Entity 58 of type 'light' leaked
writing c:/games/mohaa/main/maps/Paradise_Lost.prt
(0.00) seconds.
3.3% fewer faces -- 2437 faces from 2519 (82 removed)

************ ERROR ************
Exceeded MAX_POINTS_ON_WINDING

And heres a snapshot of what the plane looks like on MOHRadient:

http://www.geocities.com/foxsf24/Paradi ... screen.jpg

Anyone know how to fix this problem?

Posted: Sat Jul 26, 2003 2:31 am
by Alcoholic
what do you have selected? you got a HUGE something highlighted.

Posted: Sat Jul 26, 2003 3:03 am
by CommandoKiller
Yes i know its huge. I think that is the float plane. But i cant get any better picture of what it is and I dont know how it got there, but there are about 20 of them. Only one is selected.

Posted: Tue Jul 29, 2003 3:39 am
by RodneyBrazil
I has a big problem:

The problem is this:

^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/static/tree_regularpalm.tik



Tiki:LoadFile Couldn't load models/static/tree_regularpalm.tik



^~^~^ Can't find models/static/bush_regularbush.tik



Tiki:LoadFile Couldn't load models/static/bush_regularbush.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/static/tree_regularpalm.tik



Tiki:LoadFile Couldn't load models/static/tree_regularpalm.tik



^~^~^ Can't find models/static/bush_regularbush.tik



Tiki:LoadFile Couldn't load models/static/bush_regularbush.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/static/tree_regularpalm.tik



Tiki:LoadFile Couldn't load models/static/tree_regularpalm.tik



^~^~^ Can't find models/static/bush_regularbush.tik



Tiki:LoadFile Couldn't load models/static/bush_regularbush.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/static/tree_regularpalm.tik



Tiki:LoadFile Couldn't load models/static/tree_regularpalm.tik



^~^~^ Can't find models/static/bush_regularbush.tik



Tiki:LoadFile Couldn't load models/static/bush_regularbush.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik



^~^~^ Can't find models/items/bratwurst.tik



Tiki:LoadFile Couldn't load models/items/bratwurst.tik

I delete the others .pk3 files.

I reistall the mohaa.

I created a nem map.

I formated my computer.

And don't resolve this problems:

What are the solution???

Please help-me.

I work with Architeture with Mohaa Tools.

I has tje Mohaa.

I has the Mohaa Spearhead.

Please help-me:

Posted: Tue Jul 29, 2003 6:07 pm
by Serph
i just had the wierdest thing in my compile...

my compile was stuck on 81 percent for radiosity lighting

and said 0 hours 0 min 0 seconds reamsining

so I let it sit for four hours come back later still the same

SOLUTION: I highlighted and right clicked on it or something and it finished the compile after that quickly

Posted: Tue Jul 29, 2003 7:40 pm
by jv_map
RodneyBrazil, I think your -gamedir isn't right. Check your paths in MBuilder.

Serph, maybe you had text selected in the dos window? If you select text the compile doesn't continue, if you right click the text is unselected and the compiler continues :)

Posted: Thu Jul 31, 2003 1:51 am
by RodneyBrazil
Sorry jv_map. Speak easy English

I'm Brazilian.

15 years.

English is difficult to me:

I compile my map:

The compiling don't stop.

When has the problem with the trees and Toilet_Shot.tik.

I play my map in the game. When without the trees and Toilet_Short.

I compile in the Mohaa Tools.

I click in the menu BSP and after i click in the bsp_BSP.

And now i has other problem:

I modifi much the Mohaa Tools and now has too this problem.

************ ERROR ************


Q3MAP Version 1.34

What are the solution of my 2 problems.

And please speak easy English.

Please response:

And Thank's.

Posted: Fri Aug 01, 2003 12:50 am
by Serph
he says that, in Mbuilder your game directory is set wrong..

get the path to your game directory for moh, copy it and paste it into the text box in moh labeled game directory