Posted: Thu Jul 31, 2003 11:49 am
Release candidate 1 is out!
Here are some screenshots and explanations of the scouting fuctionality:
http://www.planetmedalofhonor.com/rjuka ... t_mod.html
So: last chance to chnge anything in the map before it goes Version 1.0!
Get it now!
Get it and see what you think ( you have to be at least one guy in each team to scout each other, because you can only scout out enemys ).Readme wrote:>>>>>>> CHANGES IN VERSION RC1 <<<<<<<
- Added a new scouting ability using binoculars. If you see an
enemy through the binoculars and press "fire" and "hit"
them, they will start to glow ( Allies blue, Axis red).
This simulates that a scout has sighted an enemy and radioed
his location to the rest of the squad. The glow is removed
after 10 seconds, simulating the rising uncertanty of of old
information.
- Reworked the terrain, making the map shorter and a bit less
confusing to navigate. Reduced the amount of long
"corridors" that you couldn't get out of ( evil sniper
advantage ).
- Added some old stone ruins 2/3 into the map ( seen from the
allies point of view ) to provide a new center of battle.
- Recalibrated the spawn points. Moved Allied forward and Axis
backward. Added one "scout" spawn point on each side
( These 2 spawns can almost see each other at map start ).
- Reworked the cloud layer to make it look better.
- Recalibrated the farplane distance ( Less fog ).
- Changed load screen image and inserted a separate image for
the status screen.
- Added a "The Hunt"-style breach message when the allies pass
the stone wall ( the wall is also new ).
- Moved some allied spawns under the terrain to above the
terrain.
Here are some screenshots and explanations of the scouting fuctionality:
http://www.planetmedalofhonor.com/rjuka ... t_mod.html
So: last chance to chnge anything in the map before it goes Version 1.0!
Get it now!