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Posted: Thu Jan 29, 2004 9:29 am
by Jack Ruby
I agree Sumo, seems everyone is really producing professional quality maps, MOH still has a lot of life in it.

Cant wait to see your new project :)

Posted: Thu Feb 19, 2004 4:49 am
by MPowell1944
Excellent map! How on earth did you get the FPS so good? I had 150+ FPS at all times. Tell me your secret :)

Posted: Thu Feb 19, 2004 5:31 am
by Balr14
[Spec Ops] Jack Ruby wrote:I agree Sumo, seems everyone is really producing professional quality maps, MOH still has a lot of life in it.

Cant wait to see your new project :)
I don't think the issue has ever been that MOHAA engine is weak. We have all just reached the point where we are familiar with it's idiosyncracies and can create some damn fine stuff. But, nobody plays anything but stock maps with server-side scripted changes. My Prado4 map has some of the wildest objective play you've ever seen. Any of the 12 people who played it will attest to that. But, nobody playes it.

So, me and the HITP mod team are moving to the RTCW:ET engine. I think 3 - 4 other mod teams are also moving, from the talks I've had with their leaders.

Posted: Thu Feb 19, 2004 9:39 am
by small_sumo
Haveing the source code has got to help.