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Posted: Fri Feb 27, 2004 12:45 pm
by ziptie2k2
[Spec Ops] Jack Ruby wrote:Nice pipes :wink:



Thanks :D It sure would be nice to here that comment from the ladies a little more often. :lol: :lol: :lol: :lol: :lol: :lol: :cry:

Posted: Fri Feb 27, 2004 4:04 pm
by dooguesgoober4
Actually, yeah I could see them when I played the level after a compile.....dunno why you cant....thats odd

anybody have an answer to that????

Posted: Fri Feb 27, 2004 6:18 pm
by Axion
ziptie2k2 wrote:I like it doogues, however did you compile and play? When I did I went in and the grate doesn't show up from below any more. Just asking cause I dont know if it did the same for you.

See what I mean here http://www.freewebs.com/ziptie2k2/onmymind.htm

Good job and hope to see Axion claim it! :D

BTW I am going to add this latest version to my site if you dont mind! :wink:
I've experienced this problem before, and have made a topic about it, Although I never solved it, perhaps the information might prove useful to you.

viewtopic.php?t=6250&highlight=

Posted: Fri Feb 27, 2004 6:31 pm
by dooguesgoober4
Hey axion....do you still wanna claim????

Posted: Fri Feb 27, 2004 6:33 pm
by Axion
Sure.

Posted: Fri Feb 27, 2004 6:35 pm
by dooguesgoober4
sweet deal....i dont really know what else you could possibly add to that level....but have at it!!! :wink:

Posted: Fri Feb 27, 2004 6:42 pm
by Axion
I was thinking the same thing, but I'll see what I can do. At the very least, I can clean up anything that needs fixing, I suppose.

Posted: Fri Feb 27, 2004 7:45 pm
by ziptie2k2
Thanks Axion for replying on the grate problem, has anyone got an idea if changing the brush from structural to detail or vice versa would have anything to do with this, but then again it worked for doogues, hmmm. Can you let me know if it does it with you also? I will mess around with this very interesting problem this weekend and let you know if I find something out. :wink:

Have fun with it, cant wait to see what you do with it 8-)

Posted: Fri Feb 27, 2004 10:21 pm
by Axion
I've already done a lot of things, but I'll probably hold on to the map for at least 2-3 more days to refine them.

Posted: Fri Feb 27, 2004 11:00 pm
by dooguesgoober4
Heres a few screenshots of the level for anyone who hasnt seen it lately and is interested....

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There is also one small leak in the storage room
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And here are some pictures of the grate textures on the bottom of the walkways to prove it...
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Posted: Fri Feb 27, 2004 11:06 pm
by M&M
looks very nice but any info about the filesize and map size in game would be appreciated alot,and maybe an eta on the map 2 :wink:

Posted: Fri Feb 27, 2004 11:09 pm
by dooguesgoober4
All of that info will be provided when the map is completely finished.... :wink:

Posted: Fri Feb 27, 2004 11:10 pm
by dooguesgoober4
Oh and before i forget.....does anyone know how to make the character actually move while he is standing on stop of a moving texture?????

Posted: Sat Feb 28, 2004 2:47 am
by Axion
dooguesgoober4 wrote:Oh and before i forget.....does anyone know how to make the character actually move while he is standing on stop of a moving texture?????
You have the answer to that in your question. A texture that moves will not transport a player along with it; you need a moving brush in order for the player to move as well.

Posted: Sat Feb 28, 2004 4:26 am
by dooguesgoober4
Okay then...how do you make a moving brush????