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stiffler24/7
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great map man where can i get that and the flame thrower bar

Post by stiffler24/7 »

great map man where can i get that and the flame thrower bar
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Balr14
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Post by Balr14 »

My apologies for the delay to those who said they would test this map with me. But I discovered a new technique for making it even more realistic and still performing reasonably. So, I'm redoing it again, at least one side anyway.
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small_sumo
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Post by small_sumo »

Yeah keep at it man, the textures were the biggest part, brushwork will be done in a jiffi.

:)
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Yeah Truth above Honor Man ;)
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small_sumo
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Post by small_sumo »

Balr14 wrote:I will have to do some work packaging things down to a managable size and remove the scripting for items I can't package (without the entire 300 meg HITP2), but I think I can get the FT in.

Give me a day or two.
Will you package the FF as well?
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Yeah Truth above Honor Man ;)
Balr14
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Post by Balr14 »

The FF???

OK, now I'm happy!

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Here's a tip: If you spray the FT into the bushes, you never know what you might find there.
Balr14
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One downside to this map....

Post by Balr14 »

You can't play it with AA or AF turned on. There are way too many transparent textures for any graphics card to mipmap, except maybe a 6800 or x800.
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Post by jv_map »

Well you have reason to be happy with this 8-)

Also my silly vid card doesn't do any anti-aliasing on transparent textures I think, so that shouldn't be a problem :)

Is the map lighted btw? Or is it fullbright?
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Balr14
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Post by Balr14 »

It's lit, but suncolor is set pretty high (64) to take pictures. I'll probably drop it down to about to 55 for playing. Engine is having a great deal of difficulty lighting it. I'm having to use some textures with no lightmap and shading them manually in Photoshop.
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Post by jv_map »

You could also shade em with rgbGens :)

e.g. try

rgbGen entity
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small_sumo
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Post by small_sumo »

Balr14 wrote:
I will have to do some work packaging things down to a managable size and remove the scripting for items I can't package (without the entire 300 meg HITP2), but I think I can get the FT in.

Give me a day or two.


Will you package the FF as well?

I mean flame thrower.

The new screnes are very tasty, go you good thing ;)
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www.smallsumo.tk

Yeah Truth above Honor Man ;)
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Jack Ruby
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Post by Jack Ruby »

Superb screens, but then what else would we expect from a grandmaster ?
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
Balr14
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Post by Balr14 »

You can expect I'll take a nap. Don't forget I'm real old. :wink:
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Post by Balr14 »

I am going to give you the option of playing with mipmapped or non-mipmapped textures. All of the screens I've posted so far use non-mipmapped textures. Mip-mapped textures make it easier to see in the distance, but lose detail. They also increase framerates. Here's a screen similar to one of the last ones I posted using using mip-mapped textures. You can see the difference.

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Balr14
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Post by Balr14 »

Here's a different image for you mapping geeks out there. This is about 25% of the map and is the area where most of the recent images have come from. It has about 300 brushes and 1300 sections of patch mesh with transparent textures applied to them. As you know, you can only see one side of the patch mesh, plus there are so many, I can only see about 20% of them, so most of the time I'm just guessing where to add more meshes and how to shape them. The blue is the patch meshes:

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Cheetohs
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Post by Cheetohs »

my god, its a jungle out there!
.:c|H|EE|TO|H|s|:.
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Need a thorough map tester? Shine the Cheetohs signal!
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